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2011-02-25(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'alberth
2011-02-20(svn r22123) -Fix [FS#4522]: CommandQueue::Pop() did not update 'last'; ↵frosch
popping the last item caused the queue to disconnect unless there was only one item.
2011-02-20(svn r22121) -Fix: In case of high frame_freq one could get commands ↵rubidium
executed after a new network game was started
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-17(svn r22093) -Fix [FS#4514]: The server list did not get sorted with one ↵rubidium
item in it, so the "position in the list" variable was never updated causing problems when using the keyboard shortcuts for scrolling
2011-02-17(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check ↵rubidium
specifically for a particular value
2011-02-15(svn r22086) -Fix: do not check if we can allocate an item if we won't try ↵smatz
to do so anyway
2011-02-15(svn r22085) -Fix: assert when connecting to the admin portsmatz
2011-02-12(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵rubidium
requesting the map
2011-02-12(svn r22069) -Fix: delete all savegame packets, not just the first onerubidium
2011-02-12(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" ↵rubidium
when SendPackets closed the connection
2011-02-12(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly ↵rubidium
closing the connection as that wants to acquire the mutex again
2011-02-11(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵rubidium
reconnecting while the server is still saving the savegame
2011-02-11(svn r22063) -Change: make the "has network" check also check whether the ↵rubidium
client is actually fully connected
2011-02-11(svn r22059) -Fix (r21179): Make the send chat message window follow the ↵terkhen
position of the status bar.
2011-02-09(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all ↵terkhen
possible options.
2011-02-08(svn r22032) -Codechange: add some asserts to verify we don't allocate too ↵rubidium
many NetworkClientSockets/Infos
2011-02-08(svn r22031) -Fix: bad servers could crash a clientrubidium
2011-02-08(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)rubidium
2011-02-08(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after ↵rubidium
NewGRFs were downloaded
2011-01-26(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start ↵rubidium
server" window (adf88)
2011-01-23(svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things ↵rubidium
(thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
2011-01-22(svn r21892) -Fix [FS#4421]: only some scenarios from the main scenario ↵rubidium
folder and no heightmaps could be started in the "start server" window
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-22(svn r21887) -Fix-ish: some headers weren't including the headers they depend onrubidium
2011-01-22(svn r21886) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [n].
2011-01-21(svn r21875) -Codechange: indentation of some comments was wrongsmatz
2011-01-19(svn r21854) -Codechange: refactor the password setting methods to make it ↵rubidium
possible to change the password of other companies (on the server)
2011-01-19(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵rubidium
servers, so move it to network_server.* (dihedral)
2011-01-19(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)rubidium
2011-01-19(svn r21851) -Codechange: rename NetworkClientSetPassword to ↵rubidium
NetworkClientSetCompanyPassword (dihedral)
2011-01-19(svn r21850) -Codechange: move password hashing to a more general location ↵rubidium
(dihedral)
2011-01-08(svn r21741) -Fix (r21668): Some white space slipped past the commit hookplanetmaker
2011-01-04(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password ↵rubidium
changes (dihedral)
2011-01-03(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the ↵smatz
connection is closed (Rubidium)
2011-01-03(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵rubidium
and remove some unneeded casts
2011-01-01(svn r21693) -Codechange: no need to cast char[] to const uint8*smatz
2011-01-01(svn r21692) -Cleanup: remove unused extern declaration of ↵smatz
HashCurrentCompanyPassword(), make it static
2011-01-01(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves ↵smatz
deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
2011-01-01(svn r21687) -Fix: verify the colour code we received from the server is validsmatz
2010-12-30(svn r21668) -Feature: command logging using the admin interface (dihedral)rubidium
2010-12-25(svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs ↵rubidium
to TextColour
2010-12-22(svn r21595) -Codechange: Some header files had their name changed, update ↵alberth
the ifndef/define/endif lines.
2010-12-22(svn r21593) -Codechange: endif comment correcttions.alberth
2010-12-21(svn r21571) -Codechange: Having a break after a return is no good.alberth
2010-12-14(svn r21513) -Feature [FS#532]: make the chat message timeout user configurablerubidium
2010-12-14(svn r21512) -Change/Feature: make the delay of the chat messages timing out ↵rubidium
unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
2010-12-11(svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and ↵rubidium
size aren't the same as when they're read. As a check was incorrect.
2010-12-07(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state ↵rubidium
when allowing to execute commands
2010-12-06(svn r21420) -Fix: admins were always given the stats of company 0rubidium