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path: root/src/network
AgeCommit message (Expand)Author
2021-05-13Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)Patric Stout
2021-05-13Codechange: remove pointless close call due to resolving virtual functions st...Rubidium
2021-05-13Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259)Patric Stout
2021-05-12Change: reworked the debug levels for network facility (#9251)Patric Stout
2021-05-11Fix: [Network] mark server as offline when no longer reachable (#9244)Patric Stout
2021-05-11Fix #9243: [Network] For a dedicated server use a fallback client and server ...rubidium42
2021-05-11Fix: [Network] don't rebuild the host-list during iterating the list (#9240)Patric Stout
2021-05-11Fix: [Network] don't mark the last-joined server as manual (#9239)Patric Stout
2021-05-11Fix: [Network] clients leaving because of broken connections was not broadcas...Patric Stout
2021-05-10Fix: leaking file descriptorsRubidium
2021-05-10Change: reworded many of the network errors during connect/listen (#9230)Patric Stout
2021-05-09Fix: lobby window doesn't close if no connection could be established (#9223)Patric Stout
2021-05-08Fix: only query a manually added server if it isn't there yetPatric Stout
2021-05-08Fix: don't do a network disconnect between two queriesPatric Stout
2021-05-08Fix: destroying a TCPConnecter that was still resolving made illegal writesPatric Stout
2021-05-08Codechange: move connection_string to private for TCPConnecterPatric Stout
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2021-05-08Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213)Patric Stout
2021-05-08Codechange: [Network] Change ChatMessage's message to std::string and simplif...rubidium42
2021-05-06Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)Patric Stout
2021-05-06Codechange: [Network] Use std::string for NetworkGameInforubidium42
2021-05-06Codechange: [Network] Move connection string parsing away from C-stringsrubidium42
2021-05-06Codechange: [Network] Use std::string for NetworkAddress' host namerubidium42
2021-05-06Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameListrubidium42
2021-05-05Codechange: use connection_string in favour of NetworkAddress (#9197)Patric Stout
2021-05-05Cleanup: [Network] Remove variable from NetworkGameInfo that is only used dur...Rubidium
2021-05-05Change: [Network] Update server's NetworkServerGameInfo only when neededrubidium42
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-05-03Add: [Network] Reading std::string from a packetrubidium42
2021-05-03Add: [Network] Writing std::string to a packetrubidium42
2021-05-02Fix: [Network] Reading beyond the length of the server's ID when hashing pass...rubidium42
2021-05-01Codechange: move some OS abstraction method implementations out of the headerrubidium42
2021-05-01Codechange: encapsulate network error handlingrubidium42
2021-05-01Codechange: rename NetworkError to ShowNetworkErrorrubidium42
2021-05-01Fix #6598: Prevent invalid memory accesses when abandoning a join from within...rubidium42
2021-05-01Codechange: Move join information into a single structurerubidium42
2021-05-01Change: [Console] Show help when passing invalid company numberrubidium42
2021-04-30Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.Peter Nelson
2021-04-30Change: use TCP for everything except for master-server and initial server sc...Patric Stout
2021-04-29Change: [Network] Encapsulate logic about the connection string to the networ...rubidium42
2021-04-29Codechange: use NetworkAddress instead of two host/port variables where possiblePatric Stout
2021-04-29Codechange: use std::string over stack-based strings if possiblePatric Stout
2021-04-29Cleanup: remove write-only variable "hostname" in NetworkGameListPatric Stout
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-04-28Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)Patric Stout
2021-04-27Fix: missing <limits> include in network/core/packet.h (#9123)Milek7
2021-04-27Change: no longer use UDP when entering the lobby of a serverPatric Stout
2021-04-27Codechange: refactor CheckGameCompatibility() from existing functionPatric Stout
2021-04-27Add: ability to retrieve game info from server over TCPPatric Stout
2021-04-27Codechange: be explicit in pointer comparisonsPatric Stout