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path: root/src/network
AgeCommit message (Expand)Author
2021-05-01Fix #6598: Prevent invalid memory accesses when abandoning a join from within...rubidium42
2021-05-01Codechange: Move join information into a single structurerubidium42
2021-05-01Change: [Console] Show help when passing invalid company numberrubidium42
2021-04-30Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.Peter Nelson
2021-04-30Change: use TCP for everything except for master-server and initial server sc...Patric Stout
2021-04-29Change: [Network] Encapsulate logic about the connection string to the networ...rubidium42
2021-04-29Codechange: use NetworkAddress instead of two host/port variables where possiblePatric Stout
2021-04-29Codechange: use std::string over stack-based strings if possiblePatric Stout
2021-04-29Cleanup: remove write-only variable "hostname" in NetworkGameListPatric Stout
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-04-28Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)Patric Stout
2021-04-27Fix: missing <limits> include in network/core/packet.h (#9123)Milek7
2021-04-27Change: no longer use UDP when entering the lobby of a serverPatric Stout
2021-04-27Codechange: refactor CheckGameCompatibility() from existing functionPatric Stout
2021-04-27Add: ability to retrieve game info from server over TCPPatric Stout
2021-04-27Codechange: be explicit in pointer comparisonsPatric Stout
2021-04-27Codechange: move all NetworkGameInfo related functions to a single filePatric Stout
2021-04-27Change: [Network] lower TCP connect() timeout to 3s (#9112)Patric Stout
2021-04-27Cleanup: remove #ifdefs for compiling the old content serverrubidium42
2021-04-27Codechange: [Network] Do not leak os_abstraction.h via fios.hrubidium42
2021-04-27Codechange: [Network] Do not leak os_abstraction.h via network_funcrubidium42
2021-04-27Change: [Network] Use string error messages instead of numeric error numbers ...rubidium42
2021-04-27Fix: [Network] errno and strerror do not handle network errors on Windowsrubidium42
2021-04-26Fix 8a95fee4: Missing initialiser in Packet constructorCharles Pigott
2021-04-25Change: [Network] Remove now defunct savegame transfer packet limiterrubidium42
2021-04-25Change: use 32 KiB packets to send requests to the content serverRubidium
2021-04-25Change: use 32 KiB packets to transfer the savegameRubidium
2021-04-25Codechange: differentiate between UDP, TCP and compatibility MTU valuesRubidium
2021-04-25Codechange: allow different limits in packet sizesRubidium
2021-04-25Fix: [Network] Prevent stalling save game transfer when compression is slowrubidium42
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Change: track hover position on Online Players GUIPatric Stout
2021-04-24Add: ask for confirmation on admin actions in network gamesPatric Stout
2021-04-24Add: admin menu for companies in multiplayer gamesPatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
2021-04-24Codechange: use std::vector instead of a fixed size array for PacketsRubidium
2021-04-24Codechange: add accessor for the packet type to Packet and make the internal ...Rubidium
2021-04-24Codechange: remove public access to the next pointer in PacketRubidium
2021-04-24Codechange: encapsulate reading the size of a PacketRubidium
2021-04-24Codechange: encapsulate the logic about how many bytes can be sent from a buf...Rubidium
2021-04-24Codechange: move the logic shrinking of the packets into the Packet itselfRubidium
2021-04-24Codechange: encapsulate writing data from Packets into sockets/files/buffers ...Rubidium
2021-04-24Codechange: encapsulate reading data from sockets into Packets to prevent pac...Rubidium
2021-04-24Codechange: move logic whether there is enough space in a packet to write dat...Rubidium
2021-04-24Codechange: move more logic about packet size validity and reading into PacketRubidium
2021-04-24Add: [Network] Validate the client name when receiving one from the serverrubidium42
2021-04-24Add: [Network] Validate the client name server side, so no clients with inval...rubidium42
2021-04-24Change: [Network] Prevent invalid client names being sent to the server when ...rubidium42
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...rubidium42