Age | Commit message (Collapse) | Author |
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was paused due to an error. Just reject such savegames in dedicated servers.
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InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
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companies if the company had a password before the reset
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the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
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and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
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widget-plane, and optionally an index in the nested_array.
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nested widgets through the nested_array.
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did not get properly updated when the NewGRFs were rescanned causing reading of freed data
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more general usage.
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for more consistency and distinguishability.
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language list in the network GUI
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which is no longer enough.
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after updating the scrollbar maximum.
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(patch by dihedral)
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scrollbar wrappers
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(like done for video, music, sound, etc)
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when opening the game options menu and you were using the upgraded set
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3rdparty directory.
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unselect already installed content; it would not uninstall it though
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relatives
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codes and group them logically
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nested widgets
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in a WWT_MATRIX data field.
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nothing to canel in the content downloading window.
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undrawn when drawing the first chat line causing two mouse pointers to be visible.
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client was 'leaving'.
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waste less bytes aligning stuff and fix the comment of the structs.
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you're currently playing instead the starting date from the config file.
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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