Age | Commit message (Collapse) | Author |
|
GameScript
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
only with GS prefix (and in game/library)
|
|
that directory
|
|
|
|
and safe/load (Rubidium)
|
|
|
|
coding style
|
|
|
|
|
|
understandable
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
|
|
|
|
strings, again making it possible to return multiple errors
|
|
happen you won't miss any
|
|
error.h
|
|
instead of declaring it in 6 other files
|
|
|
|
automatically select it so you can easily start the download
|
|
window after confirming the download with 'ok'
|
|
'load savegame' and 'find network game' windows
|
|
parts some compilers failed at, are integrated in other parts of the code now too
|
|
and AIScannerLibrary
|
|
haven't joined yet
|
|
|
|
|
|
|
|
|
|
data to baseset or newgrf, and gm to baseset
|
|
limited set of sub directories
|
|
|
|
servers had the exact same name
|
|
don't need to cast to void/non-const before being able to free
|
|
|
|
|
|
well in the admin network (dihedral)
|
|
|
|
between bankruptcy and manual removal of companies even though the API suggested that
|
|
|
|
list also clear the last used server if it is the same (monoid)
|
|
port when a new game is started
|
|
several windows (based on patch by monoid)
|
|
|
|
|
|
for their directory
|
|
more logical location
|
|
forgotten
|
|
|