Age | Commit message (Collapse) | Author |
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multiplayer game' GUI
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it's used quite often in the code
-Revert (r18637): it's not needed any more
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trying to draw it
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company password window. Also replace a magic number with a enumified constant.
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comment.
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capacity.
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the server list
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list, also use it.
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button would remain disabled
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isn't resizable
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same twice.
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freed memory which caused buttons to not work as they should
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and sticky boxes and for window captions
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based on the font height
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Window::UpdateWidgetSize().
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didn't work anymore
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and tooltip for scrollbars
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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widgets for Widget* arrays.
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WindowDesc; it's determined from the (nested) widgets
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offsets for different font size
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capacity/matrix initialisation
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height.
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whole joining (including download) phase
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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in the pause mode
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client aborting to join or actually joining
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remove some unused variables
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