Age | Commit message (Collapse) | Author |
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sources too
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and connect to game servers.
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so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
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structure so we can pass either one of them and not convert an ip to a string and then back again.
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network related company information.
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and strecpy where direct conversion is possible
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client so it is immediatelly clear which one you are working with.
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-Fix: MP advertising was not advertising.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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entered for the address.
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okay (or lines starting with a space and then tabs).
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register properly with the masterserver if one has multiple external interfaces.
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when it's not necessary.
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map.h).
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remaining to fit with the naming style
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every once in a while so the information stays fairly up-to-date when you are looking through the servers.
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that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>".
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for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
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directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
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tabs with spaces.
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newgrf searching.
-Codechange: do not add duplicate files to the newgrf list.
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that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
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characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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booleans.
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via UDP and TCP.
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functions to Packet.
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and use constructors and functions related to the reading/saving the packet size.
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header.
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network are valid in OpenTTD
-Codechange: use_password is a boolean variable
-Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo
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