Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-29 | (svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵ | rubidium | |
(not enough players)" fully translateable. | |||
2008-12-23 | (svn r14730) -Codechange: remove the need for networkclientsockets and ↵ | rubidium | |
networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. -Note: 255 should really be enough for now... making it any more means network protocol bumps. | |||
2008-12-23 | (svn r14725) -Change: make it clearer why (and that) MAX_CLIENTS isn't the ↵ | rubidium | |
amount of slots in the array, but one less as a dedicated server takes a slot too. | |||
2008-12-23 | (svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵ | rubidium | |
#include dependencies. | |||
2008-12-22 | (svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵ | rubidium | |
network related company information. | |||
2008-12-22 | (svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵ | rubidium | |
identification ids and the indices into the clients/client info arrays. | |||
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-11 | (svn r14045) -Codechange: move the network's limitation to chat messages to ↵ | rubidium | |
a more logical location and give it a more consistent name. | |||
2008-07-17 | (svn r13712) -Fix: enforce the length restrictions of company and president ↵ | rubidium | |
name in the commands too. | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. |