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path: root/src/network/network_server.cpp
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2010-06-19(svn r19996) -Codechange: Add NetworkVehicleType enum.rubidium
2010-05-13(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't worksmatz
2010-05-13(svn r19809) -Codechange: make some unnamed network related enums/defines ↵rubidium
static const variables
2010-05-13(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it ↵rubidium
that way
2010-04-22(svn r19695) -Fix: leaking a file descriptorrubidium
2010-04-22(svn r19693) -Codechange: split STATUS_INACTIVE to two statessmatz
2010-04-19(svn r19678) -Fix (r19607): client status was shown incorrect in the consolerubidium
2010-04-17(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients ↵smatz
to spectators
2010-04-13(svn r19620) -Fix: desync when a command is received and in the queue while ↵rubidium
a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-11(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client ↵smatz
to spectators before he finishes joining
2010-04-11(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZEDsmatz
2010-04-11(svn r19608) -Fix: do not kick client if he entered password and the ↵smatz
password was cleared meanwhile
2010-04-11(svn r19607) -Codechange: use different packet types instead of packet subtypessmatz
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-01-21(svn r18875) -Codechange: remove some unneeded bits from the network ↵rubidium
protocol and improve the naming of some variables
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-14(svn r18804) -Codechange: guard against binaries claiming to be compatible ↵rubidium
with a future (stable) release of OpenTTD.
2010-01-11(svn r18782) -Codechange: move the content of callback_table.cpp to ↵rubidium
network_command.cpp; it's only ever used there.
2009-12-02(svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff.frosch
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-11-12(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the ↵rubidium
whole joining (including download) phase
2009-11-12(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵rubidium
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-05(svn r17977) -Fix: Busses and trucks are distinguished by cargo class.frosch
2009-10-09(svn r17746) -Codechange: 'operator new' doesn't return NULL, ↵smatz
NetworkSend_Init() is useless
2009-10-07(svn r17743) -Fix: (post 0.7) memory leak in server in case handling a ↵rubidium
packet caused the connection to be closed. Also force-close the connection on invalid packets.
2009-10-07(svn r17742) -Codechange: remove unused variable from Recv_Packetrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-22(svn r17617) -Codechange: make the server side packet handling be more like ↵rubidium
the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-09-07(svn r17467) -Change: show the client id in join messages at the server ↵rubidium
(patch by dihedral)
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-23(svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany()smatz
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-06-18(svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the ↵rubidium
client was 'leaving'.
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵smatz
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16437) -Codechange: remove the hack that for CMD_COMPANY_CTRL the ↵rubidium
company was changed from spectator to company 0 in the network code.
2009-05-24(svn r16422) -Codechange: use const_cast for removing const and warn when ↵rubidium
const is (accidentally?) removed using C-style casts.
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-26(svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' ↵yexo
console commands.
2009-04-26(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI ↵yexo
companies, since joining an AI company is not possible.
2009-04-07(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directlyrubidium
2009-04-04(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵rubidium
client_address.
2009-04-03(svn r15931) -Codechange: let the host and ban lists use of SmallVector.rubidium