Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-21 | (svn r26043) -Fix [FS#5811]: occasional hanging when client joins | rubidium | |
2013-11-15 | (svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to ↵ | rubidium | |
client | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-10-09 | (svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz) | frosch | |
2012-05-09 | (svn r24221) -Fix [FS#5166]: Lag counters were not properly reset when ↵ | rubidium | |
switching states making it possible to get disconnected for lagging when you weren't lagging | |||
2012-02-16 | (svn r23958) -Fix: don't allow chat messages from pre-active clients. As ↵ | rubidium | |
they haven't got the savegame yet, they won't have the interface to send them either (dihedral) | |||
2012-02-16 | (svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the ↵ | rubidium | |
clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active | |||
2012-02-12 | (svn r23941) -Add: support for clang | smatz | |
2012-01-17 | (svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So ↵ | rubidium | |
reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client. Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option | |||
2012-01-09 | (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors ↵ | truebrain | |
server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() | |||
2012-01-07 | (svn r23769) -Codechange: make the lag/join start timeouts configurable as well | rubidium | |
2012-01-06 | (svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower ↵ | rubidium | |
and configurable | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2011-11-26 | (svn r23337) -Fix [FS#4826]: don't send chat messages to clients that ↵ | rubidium | |
haven't joined yet | |||
2011-10-15 | (svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction ↵ | rubidium | |
between bankruptcy and manual removal of companies even though the API suggested that | |||
2011-08-21 | (svn r22805) -Codechange: move use of magic number for version checking to ↵ | rubidium | |
more logical location | |||
2011-05-05 | (svn r22424) -Document: some more bits | rubidium | |
2011-05-01 | (svn r22400) -Codechange: replace some defines in the tcp/game code so ↵ | rubidium | |
doxygen can create better documentation | |||
2011-04-30 | (svn r22384) -Fix [FS#4585]: No client error packet was sent to the admin bots | rubidium | |
2011-04-22 | (svn r22372) -Fix (r22364) [FS#4598]: segmentation fault when trying to get ↵ | rubidium | |
the server's IP | |||
2011-04-22 | (svn r22370) -Codechange/fix: keep better accounting of the order in which ↵ | rubidium | |
clients joined: * Clients can't be starved from joining the game * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total | |||
2011-04-22 | (svn r22369) -Codechange: allocate ClientInfo when needed, i.e. don't ↵ | rubidium | |
allocate it for clients that are there to just get a list of companies. This means that these short lived clients won't be seen by the admin network in their client queries anymore | |||
2011-04-22 | (svn r22368) -Codechange: move the IP address field from the ClientInfo to ↵ | rubidium | |
ClientSocket | |||
2011-04-22 | (svn r22367) -Codechange: send ClientSockets instead of ClientInfos to the ↵ | rubidium | |
admin "core" as they send IP addresses to the admin "bots" | |||
2011-04-22 | (svn r22366) -Codechange: make GetClientIP a function of the server's ↵ | rubidium | |
ClientSocket, after all the Socket is the bit that's associated with the network | |||
2011-04-22 | (svn r22365) -Codechange: add overload of NetworkServerKickOrBanIP using the ↵ | rubidium | |
ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses | |||
2011-04-22 | (svn r22364) -Codechange: don't show the (unknown) client address in the ↵ | rubidium | |
client list at clients | |||
2011-04-22 | (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> ↵ | rubidium | |
NetworkClientSocket::GetByClientID | |||
2011-04-22 | (svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> ↵ | rubidium | |
NetworkClientInfo::GetByClientID | |||
2011-04-22 | (svn r22361) -Codechange: delete the client list popup when the client got ↵ | rubidium | |
removed (instead of previously selecting some other client) | |||
2011-04-17 | (svn r22335) -Cleanup (r22308): remove superfluous tabs | smatz | |
2011-04-09 | (svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or ↵ | rubidium | |
rather the client would kick itself due to an unexpected packet | |||
2011-02-17 | (svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check ↵ | rubidium | |
specifically for a particular value | |||
2011-02-15 | (svn r22086) -Fix: do not check if we can allocate an item if we won't try ↵ | smatz | |
to do so anyway | |||
2011-02-12 | (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵ | rubidium | |
requesting the map | |||
2011-02-12 | (svn r22069) -Fix: delete all savegame packets, not just the first one | rubidium | |
2011-02-12 | (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" ↵ | rubidium | |
when SendPackets closed the connection | |||
2011-02-12 | (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly ↵ | rubidium | |
closing the connection as that wants to acquire the mutex again | |||
2011-02-11 | (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵ | rubidium | |
reconnecting while the server is still saving the savegame | |||
2011-02-08 | (svn r22032) -Codechange: add some asserts to verify we don't allocate too ↵ | rubidium | |
many NetworkClientSockets/Infos | |||
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium | |
2011-01-19 | (svn r21854) -Codechange: refactor the password setting methods to make it ↵ | rubidium | |
possible to change the password of other companies (on the server) | |||
2011-01-19 | (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵ | rubidium | |
servers, so move it to network_server.* (dihedral) | |||
2011-01-04 | (svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password ↵ | rubidium | |
changes (dihedral) | |||
2011-01-03 | (svn r21704) -Fix [FS#4374]: no need to perform any more checks after the ↵ | smatz | |
connection is closed (Rubidium) | |||
2011-01-03 | (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵ | rubidium | |
and remove some unneeded casts | |||
2010-12-21 | (svn r21571) -Codechange: Having a break after a return is no good. | alberth | |
2010-12-05 | (svn r21405) -Codechange: prepare sending of company information in the UDP ↵ | rubidium | |
packet for longer company names (in bytes), by truncating the names if needed | |||
2010-12-05 | (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... | rubidium | |
2010-12-05 | (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of ↵ | rubidium | |
savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. |