Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-19 | (svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly | rubidium | |
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-06 | (svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list ↵ | smatz | |
window crashed the server | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-07 | (svn r15395) -Fix [FS#2611] (r15377): one couldn't reset companies anymore ↵ | rubidium | |
in a 'dedicated' server. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-23 | (svn r15247) -Change: show a lock near the password/join button in the ↵ | rubidium | |
company window whenever the company is password protected | |||
2009-01-23 | (svn r15242) -Feature: allow moving clients between companies/spectators by ↵ | rubidium | |
the server and the clients themselves (dihedral) | |||
2009-01-21 | (svn r15200) -Feature: give server admins a tool to combat profanity in nick ↵ | rubidium | |
names (based on patch by dihedral) | |||
2009-01-13 | (svn r15052) -Codechange: move the implementation of Send_CompanyInformation ↵ | rubidium | |
to network_server.cpp as the server's the one that sends that information | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-08 | (svn r14915) -Codechange: unify the receiving and sending of commands, and ↵ | rubidium | |
thus unifying most of the validity checking too. | |||
2009-01-08 | (svn r14910) -Codechange: merge the command queue handling into a single ↵ | rubidium | |
location | |||
2009-01-07 | (svn r14897) -Codechange: don't allow a few command flags to be sent over ↵ | rubidium | |
the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client. -Codechange: test earlier whether the command (send from the server) is actually valid. | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2008-12-29 | (svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵ | rubidium | |
(not enough players)" fully translateable. | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-24 | (svn r14733) -Fix (r14730): creating new companies didn't always work as ↵ | rubidium | |
expected. | |||
2008-12-23 | (svn r14730) -Codechange: remove the need for networkclientsockets and ↵ | rubidium | |
networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. -Note: 255 should really be enough for now... making it any more means network protocol bumps. | |||
2008-12-23 | (svn r14727) -Codechange: replace some magic numbers with a constant. | rubidium | |
2008-12-23 | (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as ↵ | rubidium | |
it's (way) more descriptive what it's used for. | |||
2008-12-23 | (svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the ↵ | rubidium | |
latter describes the name more precisely. | |||
2008-12-23 | (svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and ↵ | rubidium | |
replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used) | |||
2008-12-22 | (svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ↵ | rubidium | |
ClientIndex | |||
2008-12-22 | (svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵ | rubidium | |
network related company information. | |||
2008-12-22 | (svn r14710) -Change: simplify sending company information from the server ↵ | rubidium | |
to the client. | |||
2008-12-22 | (svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵ | rubidium | |
identification ids and the indices into the clients/client info arrays. | |||
2008-11-04 | (svn r14564) -Fix (r14555): one more incorrect use of lastof() | smatz | |
2008-11-03 | (svn r14560) -Fix [FS#2396](r14555): lengthof() can't be simply replaced by ↵ | smatz | |
lastof() in some cases (part by Aali) | |||
2008-11-02 | (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵ | skidd13 | |
and strecpy where direct conversion is possible | |||
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-31 | (svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵ | rubidium | |
fileio_func.h so not everything that includes saveload.h needs to include everything else too. | |||
2008-08-11 | (svn r14045) -Codechange: move the network's limitation to chat messages to ↵ | rubidium | |
a more logical location and give it a more consistent name. | |||
2008-07-21 | (svn r13776) -Fix: some revision checking code was unintentionally disabled. | rubidium | |
2008-07-21 | (svn r13775) -Codechange: enforce the validity of a NetworkAction (chat ↵ | glx | |
packet) issued by a client | |||
2008-07-21 | (svn r13773) -Codechange: disable autoclean for protected/unprotected ↵ | rubidium | |
companies when the timeout is set to 0. Based on an idea by Thomas. | |||
2008-07-19 | (svn r13739) -Fix (r13731): some variables would be erroneously zeroed, ↵ | rubidium | |
causing autoclean and company passwords not to work. | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-17 | (svn r13716) -Fix [FS#2144]: any player could construct new companies. | rubidium | |
2008-07-17 | (svn r13714) -Fix: remove the unique_id from the message that a client has ↵ | rubidium | |
joined as it is only exposes the unique_id more than needed. Patch by dih. | |||
2008-06-08 | (svn r13408) -Codechange: some stricter checking. | rubidium | |
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). | |||
2008-06-03 | (svn r13369) -Codechange: remove duplication of network configuration ↵ | rubidium | |
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly. | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. |