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path: root/src/network/network_server.cpp
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2014-10-07(svn r26975) -Fix: reading too many bits when determining the client index ↵rubidium
for desync debug message
2014-05-25(svn r26616) -Fix (r26576) [FS#6025]: First send packages about new company, ↵planetmaker
then clients joining it to admin port (Taede)
2014-05-11(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network ↵rubidium
state information upon creation of their company
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-23(svn r26488) -Codechange: perform the appropriate length checks when getting ↵rubidium
a client name
2014-04-23(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵frosch
and strecat.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-21(svn r26043) -Fix [FS#5811]: occasional hanging when client joinsrubidium
2013-11-15(svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to ↵rubidium
client
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-10-09(svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz)frosch
2012-05-09(svn r24221) -Fix [FS#5166]: Lag counters were not properly reset when ↵rubidium
switching states making it possible to get disconnected for lagging when you weren't lagging
2012-02-16(svn r23958) -Fix: don't allow chat messages from pre-active clients. As ↵rubidium
they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
2012-02-16(svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the ↵rubidium
clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active
2012-02-12(svn r23941) -Add: support for clangsmatz
2012-01-17(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So ↵rubidium
reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client. Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
2012-01-09(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors ↵truebrain
server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-07(svn r23769) -Codechange: make the lag/join start timeouts configurable as wellrubidium
2012-01-06(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower ↵rubidium
and configurable
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-11-26(svn r23337) -Fix [FS#4826]: don't send chat messages to clients that ↵rubidium
haven't joined yet
2011-10-15(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction ↵rubidium
between bankruptcy and manual removal of companies even though the API suggested that
2011-08-21(svn r22805) -Codechange: move use of magic number for version checking to ↵rubidium
more logical location
2011-05-05(svn r22424) -Document: some more bitsrubidium
2011-05-01(svn r22400) -Codechange: replace some defines in the tcp/game code so ↵rubidium
doxygen can create better documentation
2011-04-30(svn r22384) -Fix [FS#4585]: No client error packet was sent to the admin botsrubidium
2011-04-22(svn r22372) -Fix (r22364) [FS#4598]: segmentation fault when trying to get ↵rubidium
the server's IP
2011-04-22(svn r22370) -Codechange/fix: keep better accounting of the order in which ↵rubidium
clients joined: * Clients can't be starved from joining the game * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
2011-04-22(svn r22369) -Codechange: allocate ClientInfo when needed, i.e. don't ↵rubidium
allocate it for clients that are there to just get a list of companies. This means that these short lived clients won't be seen by the admin network in their client queries anymore
2011-04-22(svn r22368) -Codechange: move the IP address field from the ClientInfo to ↵rubidium
ClientSocket
2011-04-22(svn r22367) -Codechange: send ClientSockets instead of ClientInfos to the ↵rubidium
admin "core" as they send IP addresses to the admin "bots"
2011-04-22(svn r22366) -Codechange: make GetClientIP a function of the server's ↵rubidium
ClientSocket, after all the Socket is the bit that's associated with the network
2011-04-22(svn r22365) -Codechange: add overload of NetworkServerKickOrBanIP using the ↵rubidium
ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses
2011-04-22(svn r22364) -Codechange: don't show the (unknown) client address in the ↵rubidium
client list at clients
2011-04-22(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> ↵rubidium
NetworkClientSocket::GetByClientID
2011-04-22(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> ↵rubidium
NetworkClientInfo::GetByClientID
2011-04-22(svn r22361) -Codechange: delete the client list popup when the client got ↵rubidium
removed (instead of previously selecting some other client)
2011-04-17(svn r22335) -Cleanup (r22308): remove superfluous tabssmatz
2011-04-09(svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or ↵rubidium
rather the client would kick itself due to an unexpected packet
2011-02-17(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check ↵rubidium
specifically for a particular value
2011-02-15(svn r22086) -Fix: do not check if we can allocate an item if we won't try ↵smatz
to do so anyway
2011-02-12(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵rubidium
requesting the map
2011-02-12(svn r22069) -Fix: delete all savegame packets, not just the first onerubidium
2011-02-12(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" ↵rubidium
when SendPackets closed the connection
2011-02-12(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly ↵rubidium
closing the connection as that wants to acquire the mutex again
2011-02-11(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵rubidium
reconnecting while the server is still saving the savegame
2011-02-08(svn r22032) -Codechange: add some asserts to verify we don't allocate too ↵rubidium
many NetworkClientSockets/Infos
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-19(svn r21854) -Codechange: refactor the password setting methods to make it ↵rubidium
possible to change the password of other companies (on the server)
2011-01-19(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵rubidium
servers, so move it to network_server.* (dihedral)