Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-21 | (svn r13776) -Fix: some revision checking code was unintentionally disabled. | rubidium | |
2008-07-21 | (svn r13775) -Codechange: enforce the validity of a NetworkAction (chat ↵ | glx | |
packet) issued by a client | |||
2008-07-21 | (svn r13773) -Codechange: disable autoclean for protected/unprotected ↵ | rubidium | |
companies when the timeout is set to 0. Based on an idea by Thomas. | |||
2008-07-19 | (svn r13739) -Fix (r13731): some variables would be erroneously zeroed, ↵ | rubidium | |
causing autoclean and company passwords not to work. | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-17 | (svn r13716) -Fix [FS#2144]: any player could construct new companies. | rubidium | |
2008-07-17 | (svn r13714) -Fix: remove the unique_id from the message that a client has ↵ | rubidium | |
joined as it is only exposes the unique_id more than needed. Patch by dih. | |||
2008-06-08 | (svn r13408) -Codechange: some stricter checking. | rubidium | |
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). | |||
2008-06-03 | (svn r13369) -Codechange: remove duplication of network configuration ↵ | rubidium | |
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly. | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13229) -Codechange: replace some global variables that are only ↵ | rubidium | |
initialised once and always with the same value with enums. | |||
2008-05-24 | (svn r13228) -Codechange: split console.h. | rubidium | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-03-31 | (svn r12489) -Codechange: split station.h into station_base.h and ↵ | rubidium | |
station_func.h. | |||
2008-01-18 | (svn r11920) -Fix (r11844): train count was incorrect in network lobby ↵ | glx | |
window (and 'players' command) | |||
2008-01-13 | (svn r11844) -Fix: road vehicle count was incorrect in network lobby window | glx | |
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-07 | (svn r11777) -Codechange: split the string header and make do not include it ↵ | rubidium | |
when it's not necessary. | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-02 | (svn r11557) -Codechange: send and store the passwords a little more secure ↵ | rubidium | |
to/in the servers. Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers. NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory. | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-10-30 | (svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we ↵ | truelight | |
generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;) | |||
2007-08-30 | (svn r11006) -Fix: spectators are not allowed to issue commands. Issue ↵ | rubidium | |
spotted by SmatZ. | |||
2007-07-10 | (svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients ↵ | rubidium | |
when a command failed instead of only the client that actually did the command. | |||
2007-07-03 | (svn r10414) -Fix: the network protocol check for required newgrfs sent ↵ | rubidium | |
static newgrfs too. | |||
2007-06-25 | (svn r10325) -Fix (r10323): Missed 3 company name references | peter1138 | |
2007-06-18 | (svn r10207) -Codechange: remove the redundant player_money in favour of the ↵ | rubidium | |
money64, which is now renamed to player_money. | |||
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-09 | (svn r10075) -Fix [FS#844]: small memory leak on some early returns. | rubidium | |
2007-05-15 | (svn r9841) -Codechange: add a little more type strictness to the vehicle types. | rubidium | |
2007-04-27 | (svn r9727) -Fix (r8546): Company password field in network player info was ↵ | peter1138 | |
inverted. | |||
2007-04-26 | (svn r9719) -Fix: in-game private messages did not work for clients with a ↵ | rubidium | |
Client ID > 255. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-08 | (svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in ↵ | rubidium | |
the 'authorizing' state, not 'inactive'. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9038) -Fix [FS#115]: inactive connections are not automatically ↵ | rubidium | |
kicked, i.e. people who only open a telnet (or similar) connection to a server. | |||
2007-03-01 | (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵ | rubidium | |
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. | |||
2007-02-02 | (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵ | rubidium | |
booleans. |