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path: root/src/network/network_server.cpp
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2011-02-08(svn r22032) -Codechange: add some asserts to verify we don't allocate too ↵rubidium
many NetworkClientSockets/Infos
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-19(svn r21854) -Codechange: refactor the password setting methods to make it ↵rubidium
possible to change the password of other companies (on the server)
2011-01-19(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵rubidium
servers, so move it to network_server.* (dihedral)
2011-01-04(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password ↵rubidium
changes (dihedral)
2011-01-03(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the ↵smatz
connection is closed (Rubidium)
2011-01-03(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵rubidium
and remove some unneeded casts
2010-12-21(svn r21571) -Codechange: Having a break after a return is no good.alberth
2010-12-05(svn r21405) -Codechange: prepare sending of company information in the UDP ↵rubidium
packet for longer company names (in bytes), by truncating the names if needed
2010-12-05(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...rubidium
2010-12-05(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of ↵rubidium
savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05(svn r21398) -Change/Feature-ish: when making a savegame to send to a ↵rubidium
client, don't write it to disk but create the packets immediately
2010-12-05(svn r21392) -Change: prepare the network protocol for getting the file size ↵rubidium
later in the download process
2010-11-30(svn r21363) -Add: support for limiting the amount of (accepted) incoming datarubidium
2010-11-30(svn r21361) -Change: make sure the client is listening, or rather ↵rubidium
receiving, our frames
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-11-28(svn r21350) -Fix: some indentationrubidium
2010-11-26(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and ↵rubidium
transferred file are the same file and not different ones
2010-11-19(svn r21254) -Change: show a different "lag" message when a client is ↵rubidium
lagging because of connection trouble or lagging because the client is just slow
2010-11-14(svn r21182) -Fix: possible just-freed memory readsrubidium
2010-10-24(svn r21032) -Codechange: perform some more strict tests on the server side ↵rubidium
when receiving some packets and don't send some when the clients aren't ready for them
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-24(svn r21029) -Codechange: split the map downloading packet + 3-state enum ↵rubidium
into 3 separate packets
2010-10-24(svn r21024) -Fix: erroneous tabrubidium
2010-10-20(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a ↵rubidium
player leaving the game
2010-10-18(svn r20993) -Codechange: some shuffling of game protocol packet description ↵rubidium
so they're documented in the "same" place as UDP, content and admin packets (dihedral)
2010-10-17(svn r20973) -Add: chat sending and receiving support for remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20970) -Add: company change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20969) -Add: client info change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20967) -Add: infrastructure to send information to remote admins at ↵rubidium
specific intervals (dihedral)
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20937) -Codechange: move some variables from client/server to server onlyrubidium
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-08-29(svn r20689) -Codechange: Make some global functions used in 1 .cpp file ↵alberth
static in that file.
2010-08-19(svn r20553) -Feature: allow rate limiting of incoming commandsrubidium
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-08-18(svn r20548) -Codechange: rename some variables giving them slightly more ↵rubidium
meaningful names
2010-08-18(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.rubidium
2010-08-15(svn r20510) -Codechange: unify packet queue handling and make insertion ↵rubidium
O(1) instead of O(n)
2010-08-01(svn r20291) -Codechange: Unify break coding style.alberth
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-07-29(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).terkhen
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-06-19(svn r19996) -Codechange: Add NetworkVehicleType enum.rubidium