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path: root/src/network/network_server.cpp
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2010-11-30(svn r21363) -Add: support for limiting the amount of (accepted) incoming datarubidium
2010-11-30(svn r21361) -Change: make sure the client is listening, or rather ↵rubidium
receiving, our frames
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-11-28(svn r21350) -Fix: some indentationrubidium
2010-11-26(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and ↵rubidium
transferred file are the same file and not different ones
2010-11-19(svn r21254) -Change: show a different "lag" message when a client is ↵rubidium
lagging because of connection trouble or lagging because the client is just slow
2010-11-14(svn r21182) -Fix: possible just-freed memory readsrubidium
2010-10-24(svn r21032) -Codechange: perform some more strict tests on the server side ↵rubidium
when receiving some packets and don't send some when the clients aren't ready for them
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-24(svn r21029) -Codechange: split the map downloading packet + 3-state enum ↵rubidium
into 3 separate packets
2010-10-24(svn r21024) -Fix: erroneous tabrubidium
2010-10-20(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a ↵rubidium
player leaving the game
2010-10-18(svn r20993) -Codechange: some shuffling of game protocol packet description ↵rubidium
so they're documented in the "same" place as UDP, content and admin packets (dihedral)
2010-10-17(svn r20973) -Add: chat sending and receiving support for remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20970) -Add: company change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20969) -Add: client info change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20967) -Add: infrastructure to send information to remote admins at ↵rubidium
specific intervals (dihedral)
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20937) -Codechange: move some variables from client/server to server onlyrubidium
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-08-29(svn r20689) -Codechange: Make some global functions used in 1 .cpp file ↵alberth
static in that file.
2010-08-19(svn r20553) -Feature: allow rate limiting of incoming commandsrubidium
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-08-18(svn r20548) -Codechange: rename some variables giving them slightly more ↵rubidium
meaningful names
2010-08-18(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.rubidium
2010-08-15(svn r20510) -Codechange: unify packet queue handling and make insertion ↵rubidium
O(1) instead of O(n)
2010-08-01(svn r20291) -Codechange: Unify break coding style.alberth
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-07-29(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).terkhen
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-06-19(svn r19996) -Codechange: Add NetworkVehicleType enum.rubidium
2010-05-13(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't worksmatz
2010-05-13(svn r19809) -Codechange: make some unnamed network related enums/defines ↵rubidium
static const variables
2010-05-13(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it ↵rubidium
that way
2010-04-22(svn r19695) -Fix: leaking a file descriptorrubidium
2010-04-22(svn r19693) -Codechange: split STATUS_INACTIVE to two statessmatz
2010-04-19(svn r19678) -Fix (r19607): client status was shown incorrect in the consolerubidium
2010-04-17(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients ↵smatz
to spectators
2010-04-13(svn r19620) -Fix: desync when a command is received and in the queue while ↵rubidium
a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-11(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client ↵smatz
to spectators before he finishes joining
2010-04-11(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZEDsmatz
2010-04-11(svn r19608) -Fix: do not kick client if he entered password and the ↵smatz
password was cleared meanwhile
2010-04-11(svn r19607) -Codechange: use different packet types instead of packet subtypessmatz
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting