Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2014-10-07 | (svn r26975) -Fix: reading too many bits when determining the client index ↵ | rubidium | |
for desync debug message | |||
2014-05-25 | (svn r26616) -Fix (r26576) [FS#6025]: First send packages about new company, ↵ | planetmaker | |
then clients joining it to admin port (Taede) | |||
2014-05-11 | (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network ↵ | rubidium | |
state information upon creation of their company | |||
2014-04-25 | (svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵ | rubidium | |
the return is not NULL) | |||
2014-04-23 | (svn r26488) -Codechange: perform the appropriate length checks when getting ↵ | rubidium | |
a client name | |||
2014-04-23 | (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵ | frosch | |
and strecat. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-11-21 | (svn r26043) -Fix [FS#5811]: occasional hanging when client joins | rubidium | |
2013-11-15 | (svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to ↵ | rubidium | |
client | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-10-09 | (svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz) | frosch | |
2012-05-09 | (svn r24221) -Fix [FS#5166]: Lag counters were not properly reset when ↵ | rubidium | |
switching states making it possible to get disconnected for lagging when you weren't lagging | |||
2012-02-16 | (svn r23958) -Fix: don't allow chat messages from pre-active clients. As ↵ | rubidium | |
they haven't got the savegame yet, they won't have the interface to send them either (dihedral) | |||
2012-02-16 | (svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the ↵ | rubidium | |
clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active | |||
2012-02-12 | (svn r23941) -Add: support for clang | smatz | |
2012-01-17 | (svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So ↵ | rubidium | |
reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client. Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option | |||
2012-01-09 | (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors ↵ | truebrain | |
server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() | |||
2012-01-07 | (svn r23769) -Codechange: make the lag/join start timeouts configurable as well | rubidium | |
2012-01-06 | (svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower ↵ | rubidium | |
and configurable | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2011-11-26 | (svn r23337) -Fix [FS#4826]: don't send chat messages to clients that ↵ | rubidium | |
haven't joined yet | |||
2011-10-15 | (svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction ↵ | rubidium | |
between bankruptcy and manual removal of companies even though the API suggested that | |||
2011-08-21 | (svn r22805) -Codechange: move use of magic number for version checking to ↵ | rubidium | |
more logical location | |||
2011-05-05 | (svn r22424) -Document: some more bits | rubidium | |
2011-05-01 | (svn r22400) -Codechange: replace some defines in the tcp/game code so ↵ | rubidium | |
doxygen can create better documentation | |||
2011-04-30 | (svn r22384) -Fix [FS#4585]: No client error packet was sent to the admin bots | rubidium | |
2011-04-22 | (svn r22372) -Fix (r22364) [FS#4598]: segmentation fault when trying to get ↵ | rubidium | |
the server's IP | |||
2011-04-22 | (svn r22370) -Codechange/fix: keep better accounting of the order in which ↵ | rubidium | |
clients joined: * Clients can't be starved from joining the game * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total | |||
2011-04-22 | (svn r22369) -Codechange: allocate ClientInfo when needed, i.e. don't ↵ | rubidium | |
allocate it for clients that are there to just get a list of companies. This means that these short lived clients won't be seen by the admin network in their client queries anymore | |||
2011-04-22 | (svn r22368) -Codechange: move the IP address field from the ClientInfo to ↵ | rubidium | |
ClientSocket | |||
2011-04-22 | (svn r22367) -Codechange: send ClientSockets instead of ClientInfos to the ↵ | rubidium | |
admin "core" as they send IP addresses to the admin "bots" | |||
2011-04-22 | (svn r22366) -Codechange: make GetClientIP a function of the server's ↵ | rubidium | |
ClientSocket, after all the Socket is the bit that's associated with the network | |||
2011-04-22 | (svn r22365) -Codechange: add overload of NetworkServerKickOrBanIP using the ↵ | rubidium | |
ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses | |||
2011-04-22 | (svn r22364) -Codechange: don't show the (unknown) client address in the ↵ | rubidium | |
client list at clients | |||
2011-04-22 | (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> ↵ | rubidium | |
NetworkClientSocket::GetByClientID | |||
2011-04-22 | (svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> ↵ | rubidium | |
NetworkClientInfo::GetByClientID | |||
2011-04-22 | (svn r22361) -Codechange: delete the client list popup when the client got ↵ | rubidium | |
removed (instead of previously selecting some other client) | |||
2011-04-17 | (svn r22335) -Cleanup (r22308): remove superfluous tabs | smatz | |
2011-04-09 | (svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or ↵ | rubidium | |
rather the client would kick itself due to an unexpected packet | |||
2011-02-17 | (svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check ↵ | rubidium | |
specifically for a particular value | |||
2011-02-15 | (svn r22086) -Fix: do not check if we can allocate an item if we won't try ↵ | smatz | |
to do so anyway | |||
2011-02-12 | (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵ | rubidium | |
requesting the map | |||
2011-02-12 | (svn r22069) -Fix: delete all savegame packets, not just the first one | rubidium | |
2011-02-12 | (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" ↵ | rubidium | |
when SendPackets closed the connection | |||
2011-02-12 | (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly ↵ | rubidium | |
closing the connection as that wants to acquire the mutex again | |||
2011-02-11 | (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵ | rubidium | |
reconnecting while the server is still saving the savegame | |||
2011-02-08 | (svn r22032) -Codechange: add some asserts to verify we don't allocate too ↵ | rubidium | |
many NetworkClientSockets/Infos | |||
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium | |
2011-01-19 | (svn r21854) -Codechange: refactor the password setting methods to make it ↵ | rubidium | |
possible to change the password of other companies (on the server) |