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path: root/src/network/network_server.cpp
AgeCommit message (Expand)Author
2021-12-16Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).Michael Lutz
2021-12-16Codechange: Template DoCommandPInternal.Michael Lutz
2021-12-16Codechange: Template DoCommandP to automagically reflect the parameters of th...Michael Lutz
2021-12-16Change: [Network] Transfer command data as serialized byte stream without fix...Michael Lutz
2021-12-16Codechange: Untangle command code, flags and error string for DoCommand*.Michael Lutz
2021-12-16Codechange: Move command arguments to the back of the networked command funct...Michael Lutz
2021-09-19Add: [Network] external chat messages for remote admins (#9563)dP
2021-09-19Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)Patric Stout
2021-08-23Fix #9490: [Network] a full server couldn't be queried either (#9508)Patric Stout
2021-08-19Fix d9c1d18f2: Wrong format string for console disconnect message.Michael Lutz
2021-08-16Fix: connecting with the same name thrice hangs the server (#9485)dP
2021-08-14Remove: COMPANY_INFO packets and related code (#9475)Patric Stout
2021-08-14Add: synchronize server name to clients and display in Online Players GUI (#9...Patric Stout
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
2021-07-11Feature: raise the maximum NewGRF limit to 255Patric Stout
2021-07-10Remove: old server announcement to Master ServerPatric Stout
2021-06-15Codechange: [Network] Use std::string for the client name in the network serverrubidium42
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42
2021-06-15Codechange: [Network] Make hostname/client IP return strings instead of a C-s...rubidium42
2021-06-13Change: improve some of the console messages related to networking (make them...rubidium42
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-10Cleanup: [Network] Remove C-string Recv_string and its last userubidium42
2021-06-03Fix ef991b17: server was trying to free() a packet created with "new CommandP...Patric Stout
2021-05-30Codechange: [Network] Use std::string to determine an unique name for clientsrubidium42
2021-05-30Codechange: [Network] Use std::string for server side logic of kicking and ba...rubidium42
2021-05-30Codechange: [Network] Let server rcon result use std::stringrubidium42
2021-05-30Codechange: [Network] Let server changing a client name use std::stringrubidium42
2021-05-29Codechange: [Network] Use std::string in CommandPacketrubidium42
2021-05-16Codechange: [Network] Let NetworkClientInfo use std::stringrubidium42
2021-05-16Codechange: [Network] Use std::string to populate the client list for company...rubidium42
2021-05-15Codechange: [Network] Let chat communication use std::stringrubidium42
2021-05-15Codechange: Use std::string GetString where convenientrubidium42
2021-05-15Codechange: [Network] Let NetworkTextMessage use std::stringrubidium42
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-14Codechange: [Network] Use std::string for the internal handling of admin/rcon...rubidium42
2021-05-14Codechange: [Network] Use std::string for the internal handling of server pas...rubidium42
2021-05-14Codechange: [Network] Use std::string for the internal handling of company pa...rubidium42
2021-05-14Codechange: [Network] Make company state password std::stringrubidium42
2021-05-13Codechange: move server name/id in settings to std::stringrubidium42
2021-05-13Codechange: move passwords in settings to std::stringrubidium42
2021-05-12Change: reworked the debug levels for network facility (#9251)Patric Stout
2021-05-11Fix: [Network] clients leaving because of broken connections was not broadcas...Patric Stout
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2021-05-05Change: [Network] Update server's NetworkServerGameInfo only when neededrubidium42
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-04-27Add: ability to retrieve game info from server over TCPPatric Stout
2021-04-27Codechange: move all NetworkGameInfo related functions to a single filePatric Stout
2021-04-25Change: [Network] Remove now defunct savegame transfer packet limiterrubidium42
2021-04-25Change: use 32 KiB packets to transfer the savegameRubidium
2021-04-25Fix: [Network] Prevent stalling save game transfer when compression is slowrubidium42