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path: root/src/network/network_server.cpp
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2009-11-12(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the ↵rubidium
whole joining (including download) phase
2009-11-12(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵rubidium
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-05(svn r17977) -Fix: Busses and trucks are distinguished by cargo class.frosch
2009-10-09(svn r17746) -Codechange: 'operator new' doesn't return NULL, ↵smatz
NetworkSend_Init() is useless
2009-10-07(svn r17743) -Fix: (post 0.7) memory leak in server in case handling a ↵rubidium
packet caused the connection to be closed. Also force-close the connection on invalid packets.
2009-10-07(svn r17742) -Codechange: remove unused variable from Recv_Packetrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-22(svn r17617) -Codechange: make the server side packet handling be more like ↵rubidium
the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-09-07(svn r17467) -Change: show the client id in join messages at the server ↵rubidium
(patch by dihedral)
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-23(svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany()smatz
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-06-18(svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the ↵rubidium
client was 'leaving'.
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵smatz
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16437) -Codechange: remove the hack that for CMD_COMPANY_CTRL the ↵rubidium
company was changed from spectator to company 0 in the network code.
2009-05-24(svn r16422) -Codechange: use const_cast for removing const and warn when ↵rubidium
const is (accidentally?) removed using C-style casts.
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-26(svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' ↵yexo
console commands.
2009-04-26(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI ↵yexo
companies, since joining an AI company is not possible.
2009-04-07(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directlyrubidium
2009-04-04(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵rubidium
client_address.
2009-04-03(svn r15931) -Codechange: let the host and ban lists use of SmallVector.rubidium
2009-03-25(svn r15848) -Feature: Add autoclean_novehicles setting which will, when ↵peter1138
autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months.
2009-03-19(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properlyrubidium
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-06(svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list ↵smatz
window crashed the server
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-07(svn r15395) -Fix [FS#2611] (r15377): one couldn't reset companies anymore ↵rubidium
in a 'dedicated' server.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15247) -Change: show a lock near the password/join button in the ↵rubidium
company window whenever the company is password protected
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-21(svn r15200) -Feature: give server admins a tool to combat profanity in nick ↵rubidium
names (based on patch by dihedral)
2009-01-13(svn r15052) -Codechange: move the implementation of Send_CompanyInformation ↵rubidium
to network_server.cpp as the server's the one that sends that information
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-08(svn r14915) -Codechange: unify the receiving and sending of commands, and ↵rubidium
thus unifying most of the validity checking too.
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2009-01-07(svn r14897) -Codechange: don't allow a few command flags to be sent over ↵rubidium
the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client. -Codechange: test earlier whether the command (send from the server) is actually valid.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-29(svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵rubidium
(not enough players)" fully translateable.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-24(svn r14733) -Fix (r14730): creating new companies didn't always work as ↵rubidium
expected.
2008-12-23(svn r14730) -Codechange: remove the need for networkclientsockets and ↵rubidium
networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. -Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23(svn r14727) -Codechange: replace some magic numbers with a constant.rubidium