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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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network
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network_server.cpp
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Author
2021-05-14
Codechange: [Network] Use std::string for the internal handling of admin/rcon...
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of server pas...
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of company pa...
rubidium42
2021-05-14
Codechange: [Network] Make company state password std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-11
Fix: [Network] clients leaving because of broken connections was not broadcas...
Patric Stout
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-05-05
Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...
rubidium42
2021-04-27
Add: ability to retrieve game info from server over TCP
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-25
Change: [Network] Remove now defunct savegame transfer packet limiter
rubidium42
2021-04-25
Change: use 32 KiB packets to transfer the savegame
Rubidium
2021-04-25
Fix: [Network] Prevent stalling save game transfer when compression is slow
rubidium42
2021-04-24
Add: admin menu for companies in multiplayer games
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Codechange: add accessor for the packet type to Packet and make the internal ...
Rubidium
2021-04-24
Codechange: remove public access to the next pointer in Packet
Rubidium
2021-04-24
Codechange: encapsulate reading the size of a Packet
Rubidium
2021-04-24
Codechange: encapsulate the logic about how many bytes can be sent from a buf...
Rubidium
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Codechange: [Network] Introduce function to validate the client name
rubidium42
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-06
Fix: [Network] State conditions for sending client info/quit packets (#8959)
Jonathan G Rennison
2021-02-28
Fix: [Network] don't show "server doesn't respond" while in queue
Patric Stout
2021-02-28
Fix: [Network] send map to next client if current client disconnects
Patric Stout
2021-02-28
Fix: [Network] also count the person downloading the map in the queue
Patric Stout
2021-02-27
Change: Improve console warnings on invalid network commands (#8753)
Pavel Stupnikov
2021-02-27
Codechange: [Network] replace _realtime_tick with std::chrono
Patric Stout
2021-02-27
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...
Patric Stout
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-05
Change: move "give money" from client-list to company window
Patric Stout
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-07-09
Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
Jonathan G Rennison
2020-02-08
Fix #7976: Don't kick the client doing the rcon
glx
2020-02-04
Feature #7756: Allow server to supply a reason to kicked/banned clients
Bjarni Thor
2020-01-12
Feature: Auto-restart loads the original resources again
Berbe
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace network related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Codechange: If something is a vector of strings, use a vector of strings inst...
Michael Lutz
2019-04-06
Codechange: Replace custom mutex code with C++11 mutex'es.
Michael Lutz
2019-04-05
Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465)
glx22
2019-03-26
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
Henry Wilson
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