Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2014-04-23 | (svn r26488) -Codechange: perform the appropriate length checks when getting ↵ | rubidium | |
a client name | |||
2014-02-23 | (svn r26370) -Doc: Desync debugging and command replaying. | frosch | |
2013-11-23 | (svn r26057) -Fix: a number of possibly uninitialised variables | rubidium | |
2013-11-22 | (svn r26056) -Fix: a number of possibly uninitialised variables | rubidium | |
2012-03-25 | (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly ↵ | rubidium | |
selected anymore (adf88) | |||
2012-01-22 | (svn r23843) -Fix: minor issue with replaying ;) | rubidium | |
2012-01-17 | (svn r23822) -Fix-ish: when replaying make sure companies get created even ↵ | rubidium | |
if their creating client doesn't exist during the replay | |||
2011-05-05 | (svn r22424) -Document: some more bits | rubidium | |
2011-04-22 | (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> ↵ | rubidium | |
NetworkClientSocket::GetByClientID | |||
2011-01-22 | (svn r21886) -Codechange: move documentation towards the code to make it ↵ | rubidium | |
more likely to be updated [n]. | |||
2011-01-19 | (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵ | rubidium | |
servers, so move it to network_server.* (dihedral) | |||
2011-01-03 | (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵ | rubidium | |
and remove some unneeded casts | |||
2010-10-24 | (svn r21029) -Codechange: split the map downloading packet + 3-state enum ↵ | rubidium | |
into 3 separate packets | |||
2010-10-15 | (svn r20936) -Codechange: make server side packet sending methods class methods | rubidium | |
2010-10-15 | (svn r20935) -Codechange: only let the server side use a pool of connected ↵ | rubidium | |
sockets | |||
2010-10-15 | (svn r20934) -Codechange: move NetworkGetClientName to the server's socket | rubidium | |
2010-10-15 | (svn r20933) -Codechange: move some more client related methods and such to ↵ | rubidium | |
network_client.cpp | |||
2010-10-15 | (svn r20929) -Codechange: make NetworkCloseClient a class method | rubidium | |
2010-10-15 | (svn r20925) -Codechange: make the client send commands have a slightly more ↵ | rubidium | |
sensible name | |||
2010-08-28 | (svn r20674) -Codechange: Remove declared functions that do not exist ↵ | alberth | |
(anymore) otherwise. | |||
2010-08-18 | (svn r20549) -Codechange: centralise the handling of the incoming commands ↵ | rubidium | |
(from clients and the server) | |||
2010-04-13 | (svn r19620) -Fix: desync when a command is received and in the queue while ↵ | rubidium | |
a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). | |||
2010-04-10 | (svn r19596) -Fix (r19593): dedicated server always fast forwarding if ↵ | glx | |
compiled without DEBUG_DUMP_COMMANDS | |||
2010-04-09 | (svn r19593) -Codechange: improve loading/executing the desync logs | rubidium | |
2010-02-09 | (svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵ | rubidium | |
triggered the server to close the connection | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-11-23 | (svn r18251) -Codechange: make the join status window big font aware | rubidium | |
2009-11-09 | (svn r18027) -Codechange: make some unneededly global variables static and ↵ | rubidium | |
remove some unused variables | |||
2009-10-04 | (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the ↵ | rubidium | |
'generic' includes so compilation without network support doesn't get broken as easily by changes in header files | |||
2009-09-22 | (svn r17617) -Codechange: make the server side packet handling be more like ↵ | rubidium | |
the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-19 | (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time | rubidium | |
2009-05-14 | (svn r16305) -Codechange: force-enable extra sync checking when random ↵ | rubidium | |
debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions. | |||
2009-04-10 | (svn r16014) -Feature(-ish): allow binding to several IPs; ↵ | rubidium | |
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] | |||
2009-04-07 | (svn r15969) -Codechange: make the list of broadcast addresses virtually ↵ | rubidium | |
unlimited. | |||
2009-04-03 | (svn r15926) -Codechange: make the broadcast IP list less AF dependent. | rubidium | |
2009-04-03 | (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF ↵ | rubidium | |
dependant. | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-01-23 | (svn r15242) -Feature: allow moving clients between companies/spectators by ↵ | rubidium | |
the server and the clients themselves (dihedral) | |||
2009-01-20 | (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵ | rubidium | |
and connect to game servers. | |||
2009-01-20 | (svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵ | rubidium | |
structure so we can pass either one of them and not convert an ip to a string and then back again. | |||
2009-01-16 | (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes ↵ | rubidium | |
strings. | |||
2009-01-14 | (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵ | rubidium | |
is for UDP. | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-08 | (svn r14915) -Codechange: unify the receiving and sending of commands, and ↵ | rubidium | |
thus unifying most of the validity checking too. | |||
2009-01-08 | (svn r14910) -Codechange: merge the command queue handling into a single ↵ | rubidium | |
location |