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path: root/src/network/network_internal.h
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2014-04-23(svn r26488) -Codechange: perform the appropriate length checks when getting ↵rubidium
a client name
2014-02-23(svn r26370) -Doc: Desync debugging and command replaying.frosch
2013-11-23(svn r26057) -Fix: a number of possibly uninitialised variablesrubidium
2013-11-22(svn r26056) -Fix: a number of possibly uninitialised variablesrubidium
2012-03-25(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly ↵rubidium
selected anymore (adf88)
2012-01-22(svn r23843) -Fix: minor issue with replaying ;)rubidium
2012-01-17(svn r23822) -Fix-ish: when replaying make sure companies get created even ↵rubidium
if their creating client doesn't exist during the replay
2011-05-05(svn r22424) -Document: some more bitsrubidium
2011-04-22(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> ↵rubidium
NetworkClientSocket::GetByClientID
2011-01-22(svn r21886) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [n].
2011-01-19(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵rubidium
servers, so move it to network_server.* (dihedral)
2011-01-03(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵rubidium
and remove some unneeded casts
2010-10-24(svn r21029) -Codechange: split the map downloading packet + 3-state enum ↵rubidium
into 3 separate packets
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20933) -Codechange: move some more client related methods and such to ↵rubidium
network_client.cpp
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20925) -Codechange: make the client send commands have a slightly more ↵rubidium
sensible name
2010-08-28(svn r20674) -Codechange: Remove declared functions that do not exist ↵alberth
(anymore) otherwise.
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-04-13(svn r19620) -Fix: desync when a command is received and in the queue while ↵rubidium
a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-10(svn r19596) -Fix (r19593): dedicated server always fast forwarding if ↵glx
compiled without DEBUG_DUMP_COMMANDS
2010-04-09(svn r19593) -Codechange: improve loading/executing the desync logsrubidium
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-11-23(svn r18251) -Codechange: make the join status window big font awarerubidium
2009-11-09(svn r18027) -Codechange: make some unneededly global variables static and ↵rubidium
remove some unused variables
2009-10-04(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the ↵rubidium
'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
2009-09-22(svn r17617) -Codechange: make the server side packet handling be more like ↵rubidium
the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-05-14(svn r16305) -Codechange: force-enable extra sync checking when random ↵rubidium
debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
2009-04-10(svn r16014) -Feature(-ish): allow binding to several IPs; ↵rubidium
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-07(svn r15969) -Codechange: make the list of broadcast addresses virtually ↵rubidium
unlimited.
2009-04-03(svn r15926) -Codechange: make the broadcast IP list less AF dependent.rubidium
2009-04-03(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF ↵rubidium
dependant.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-20(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵rubidium
and connect to game servers.
2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-16(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes ↵rubidium
strings.
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵rubidium
is for UDP.
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-08(svn r14915) -Codechange: unify the receiving and sending of commands, and ↵rubidium
thus unifying most of the validity checking too.
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2008-12-29(svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵rubidium
(not enough players)" fully translateable.
2008-12-23(svn r14724) -Codechange: move some NetworkClientSocket related ↵rubidium
function/definitions closer together.
2008-12-23(svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵rubidium
#include dependencies.