Age | Commit message (Collapse) | Author |
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if a header require a header make it include that header
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'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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network related company information.
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client so it is immediatelly clear which one you are working with.
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headers so that nothing from the network directory needs to include basically all network headers.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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something more than whitespace as description of files that don't have a description.
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network games.
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Client ID > 255.
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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