Age | Commit message (Collapse) | Author |
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used incorrect length.
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windows, and add them as comment.
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DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
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they are part of strings and add some colours to a few strings.
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this ID' from 'some' strings and replace the string name with something more sensible.
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time the window gets repainted
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NETWORK_CLIENT_NAME_LENGTH for the length of client names.
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passing the hostname and the IP into a string.
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client_address.
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callback
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it with WWT_DROPDOWN.
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of the start server window.
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drawing API
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API.
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the new one.
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constant names (Alberth)
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expanding them much easier (Alberth)
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sources too
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no longer marked as handled but given to other OnKeyPress handlers. This makes the global shortcuts like F1 work again when an input box is open.
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window crashed the server
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hardcode the values for that enum.
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color and colour.
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edit box open simultaniously (Zuu).
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except where it's used for backward compatability.
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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structure so we can pass either one of them and not convert an ip to a string and then back again.
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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strings.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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spaces
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(without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
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