Age | Commit message (Collapse) | Author |
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Window constructors.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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object is bound to cause errors.
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same thing.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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a Window constructor.
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something more than whitespace as description of files that don't have a description.
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by Yexo.
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that causes a big diff when adding something.
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someone without a keyboard can enter text too. Patch by Dominik.
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something more unique than what it is called now.
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the code a little cleaner.
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clicked/closed.
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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lobby/setup and news settings windows
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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when it's not necessary.
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scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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their respective places.
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