summaryrefslogtreecommitdiff
path: root/src/network/network_gamelist.h
AgeCommit message (Collapse)Author
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-04-02(svn r15916) -Codechange: let the network game list use NetworkAddressrubidium
2009-01-20(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads ↵rubidium
so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-02(svn r8544) -Codechange: move game list related function/struct declarations ↵rubidium
to network_gamelist.h
2007-02-01(svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵rubidium
first query.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.