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path: root/src/network/network_gamelist.cpp
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2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-04-14(svn r12709) -Feature: show the last joined server. Heavily based on a patch ↵rubidium
by Yexo.
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-07-26(svn r10694) -Codechange: update the server information in the game list ↵rubidium
every once in a while so the information stays fairly up-to-date when you are looking through the servers.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-23(svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵celestar
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-02-02(svn r8544) -Codechange: move game list related function/struct declarations ↵rubidium
to network_gamelist.h
2007-02-02(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more ↵rubidium
servers are found for slow network connections.
2007-02-01(svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵rubidium
first query.
2007-01-11(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the ↵KUDr
pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)