Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-12 | (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵ | rubidium | |
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. | |||
2009-10-04 | (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the ↵ | rubidium | |
'generic' includes so compilation without network support doesn't get broken as easily by changes in header files | |||
2009-09-17 | (svn r17562) -Fix [FS#2972]: the NewGRF settings of (remote) network games ↵ | rubidium | |
did not get properly updated when the NewGRFs were rescanned causing reading of freed data | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-10 | (svn r16555) -Feature [FS#570]: ability to enter server and company password ↵ | smatz | |
via command line when joining a server (based on patch by Progman, Ammler and planetmaker) | |||
2009-05-19 | (svn r16360) -Codechange: don't use _network_playas as a 'second' ↵ | rubidium | |
_local_company, but only as a storage location for the company you want to join in MP. | |||
2009-05-10 | (svn r16269) -Codechange: use gcc's ability to check parameters sent to ↵ | smatz | |
printf-like functions -Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places | |||
2009-04-10 | (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be ↵ | rubidium | |
delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. | |||
2009-04-10 | (svn r16014) -Feature(-ish): allow binding to several IPs; ↵ | rubidium | |
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] | |||
2009-04-04 | (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵ | rubidium | |
client_address. | |||
2009-04-03 | (svn r15931) -Codechange: let the host and ban lists use of SmallVector. | rubidium | |
2009-03-19 | (svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly | rubidium | |
2009-03-06 | (svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list ↵ | smatz | |
window crashed the server | |||
2009-02-09 | (svn r15425) -Codechange: some color->colour changes and type safety. | rubidium | |
2009-01-23 | (svn r15242) -Feature: allow moving clients between companies/spectators by ↵ | rubidium | |
the server and the clients themselves (dihedral) | |||
2009-01-21 | (svn r15200) -Feature: give server admins a tool to combat profanity in nick ↵ | rubidium | |
names (based on patch by dihedral) | |||
2009-01-20 | (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵ | rubidium | |
and connect to game servers. | |||
2009-01-20 | (svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵ | rubidium | |
structure so we can pass either one of them and not convert an ip to a string and then back again. | |||
2009-01-19 | (svn r15155) -Codechange: remove unused return value | rubidium | |
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2008-12-29 | (svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵ | rubidium | |
(not enough players)" fully translateable. | |||
2008-12-23 | (svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵ | rubidium | |
#include dependencies. | |||
2008-12-23 | (svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and ↵ | rubidium | |
replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used) | |||
2008-12-22 | (svn r14718) -Change: remove some direct network core variable accesses from ↵ | rubidium | |
non-network locations. | |||
2008-12-22 | (svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ↵ | rubidium | |
ClientIndex | |||
2008-12-22 | (svn r14716) -Codechange: move more network core querying to the network files. | rubidium | |
2008-12-22 | (svn r14715) -Codechange: move some network code from the main gui file into ↵ | rubidium | |
one of the the network files. | |||
2008-12-22 | (svn r14714) -Codechange: only allocate the company network "state" ↵ | rubidium | |
variables (password/months not used) when needed, i.e. only for servers. | |||
2008-12-22 | (svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵ | rubidium | |
network related company information. | |||
2008-12-22 | (svn r14711) -Codechange: don't misuse the _network_company_info password ↵ | rubidium | |
field for changing the password on clients. | |||
2008-12-22 | (svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵ | rubidium | |
identification ids and the indices into the clients/client info arrays. | |||
2008-10-14 | (svn r14466) -Doc: remove some obsolete parameters, fix a few parameter ↵ | rubidium | |
names in comments and add a little more doxygen documentation. | |||
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-11 | (svn r14047) -Codechange: move chatmessage handling to the network directory ↵ | rubidium | |
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. | |||
2008-06-03 | (svn r13369) -Codechange: remove duplication of network configuration ↵ | rubidium | |
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly. | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. |