Age | Commit message (Collapse) | Author |
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same twice.
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freed memory which caused buttons to not work as they should
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and sticky boxes and for window captions
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based on the font height
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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offsets for different font size
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capacity/matrix initialisation
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height.
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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window to a separate function
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for the content gui.
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wrong 'size') upon reiniting windows
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widget-plane, and optionally an index in the nested_array.
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nested widgets through the nested_array.
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more general usage.
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for more consistency and distinguishability.
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which is no longer enough.
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after updating the scrollbar maximum.
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scrollbar wrappers
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when opening the game options menu and you were using the upgraded set
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relatives
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nested widgets
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in a WWT_MATRIX data field.
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nothing to canel in the content downloading window.
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window structs.
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DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
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they are part of strings and add some colours to a few strings.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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to mathematical overflow.
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callback
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-Fix (r15800): off-by-one w.r.t. offsets
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new one.
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