Age | Commit message (Collapse) | Author |
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parameter for OnClick().
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if a header require a header make it include that header
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it's used quite often in the code
-Revert (r18637): it's not needed any more
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trying to draw it
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capacity.
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button would remain disabled
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isn't resizable
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same twice.
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freed memory which caused buttons to not work as they should
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and sticky boxes and for window captions
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based on the font height
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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offsets for different font size
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capacity/matrix initialisation
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height.
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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window to a separate function
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for the content gui.
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wrong 'size') upon reiniting windows
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widget-plane, and optionally an index in the nested_array.
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nested widgets through the nested_array.
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more general usage.
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for more consistency and distinguishability.
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which is no longer enough.
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after updating the scrollbar maximum.
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scrollbar wrappers
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when opening the game options menu and you were using the upgraded set
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relatives
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nested widgets
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in a WWT_MATRIX data field.
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nothing to canel in the content downloading window.
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