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path: root/src/network/network_content.cpp
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2009-01-23(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the ↵rubidium
content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
2009-01-23(svn r15217) -Fix [FS#2573] (r15176): more corner cases when removing things ↵rubidium
from iterated vectors
2009-01-23(svn r15215) -Fix: various MSVC x64 compiler warningsrubidium
2009-01-21(svn r15196) -Fix (r15195): != != == :(rubidium
2009-01-21(svn r15195) -Fix: don't crash when removing from something you're iterating ↵rubidium
over
2009-01-20(svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clearrubidium
2009-01-20(svn r15176) -Fix [FS#2554]: querying the content server could free when ↵rubidium
resolving the hostname or connecting takes long/is timing out.
2009-01-18(svn r15135) -Fix/Change: allow str_validate (part of receiving strings from ↵rubidium
the network) to pass newlines instead of replacing them with question marks, but only when asked to do so.
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.