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path: root/src/network/network_client.cpp
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2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-29(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).terkhen
2010-06-19(svn r19996) -Codechange: Add NetworkVehicleType enum.rubidium
2010-05-13(svn r19809) -Codechange: make some unnamed network related enums/defines ↵rubidium
static const variables
2010-04-20(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients ↵rubidium
with company ID > 0 would be shown as if they were a spectator
2010-04-17(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients ↵smatz
to spectators
2010-04-17(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved ↵rubidium
while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
2010-04-11(svn r19607) -Codechange: use different packet types instead of packet subtypessmatz
2010-02-27(svn r19283) -Fix (r19256): GRFConfig is not zeroed for non-dynamic ↵frosch
construction. GRFIdentifier is sufficient though.
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-14(svn r19132) -Codechange: No need to end a line with ;;.alberth
2010-02-10(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()smatz
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-01-21(svn r18875) -Codechange: remove some unneeded bits from the network ↵rubidium
protocol and improve the naming of some variables
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-14(svn r18804) -Codechange: guard against binaries claiming to be compatible ↵rubidium
with a future (stable) release of OpenTTD.
2010-01-11(svn r18784) -Codechange: make NetworkSend_Command accept a company instead ↵rubidium
of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
2010-01-11(svn r18782) -Codechange: move the content of callback_table.cpp to ↵rubidium
network_command.cpp; it's only ever used there.
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-10-09(svn r17746) -Codechange: 'operator new' doesn't return NULL, ↵smatz
NetworkSend_Init() is useless
2009-10-07(svn r17742) -Codechange: remove unused variable from Recv_Packetrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-21(svn r17247) -Change: move '3rd party' MD5 implementation also to the ↵rubidium
3rdparty directory.
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-10(svn r16555) -Feature [FS#570]: ability to enter server and company password ↵smatz
via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-19(svn r16360) -Codechange: don't use _network_playas as a 'second' ↵rubidium
_local_company, but only as a storage location for the company you want to join in MP.
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-04-26(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI ↵yexo
companies, since joining an AI company is not possible.
2009-04-07(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directlyrubidium
2009-04-04(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵rubidium
client_address.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-02-25(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode ↵yexo
as GameMode instead of as byte.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15247) -Change: show a lock near the password/join button in the ↵rubidium
company window whenever the company is password protected
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-16(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes ↵rubidium
strings.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-08(svn r14915) -Codechange: unify the receiving and sending of commands, and ↵rubidium
thus unifying most of the validity checking too.
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2009-01-07(svn r14897) -Codechange: don't allow a few command flags to be sent over ↵rubidium
the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client. -Codechange: test earlier whether the command (send from the server) is actually valid.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-29(svn r14770) -Fix: gracefully handle an invalid packet instead of asserting.rubidium
2008-12-29(svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵rubidium
(not enough players)" fully translateable.