Age | Commit message (Collapse) | Author |
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thus unifying most of the validity checking too.
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location
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the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client.
-Codechange: test earlier whether the command (send from the server) is actually valid.
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(not enough players)" fully translateable.
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(optional) parameter.
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networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
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it's (way) more descriptive what it's used for.
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replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used)
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ClientIndex
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one of the the network files.
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network related company information.
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field for changing the password on clients.
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to the client.
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identification ids and the indices into the clients/client info arrays.
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and strecpy where direct conversion is possible
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client so it is immediatelly clear which one you are working with.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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a more logical location and give it a more consistent name.
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with all other structs/classes that are in a pool.
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joined as it is only exposes the unique_id more than needed. Patch by dih.
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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initialised once and always with the same value with enums.
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something more than whitespace as description of files that don't have a description.
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functions.
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a string, also use DEBUG instead of fprintf in one case.
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including other headers in variables.h.
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unneeded include from openttd.h.
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slightly on different platforms.
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when it's not necessary.
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-Codechange: Adapt the md5 algorithm to the OpenTTD source
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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their respective places.
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