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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
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network
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network_client.cpp
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Author
2021-11-03
Fix 3a1a915: Every 16th client never reconnects after server restart
dP
2021-10-19
Fix #9624: compilation with RANDOM_DEBUG
glx22
2021-09-19
Add: [Network] external chat messages for remote admins (#9563)
dP
2021-08-23
Fix #9501: [Network] crash when more than one game-info query was pending (#9...
Patric Stout
2021-08-15
Add: open Online Players GUI on starting/joining a server (#9479)
Patric Stout
2021-08-14
Remove: COMPANY_INFO packets and related code (#9475)
Patric Stout
2021-08-14
Feature: make "join game" button join the game, instead of first showing a lo...
Patric Stout
2021-08-14
Add: synchronize server name to clients and display in Online Players GUI (#9...
Patric Stout
2021-08-10
Change: remove the ability to control "max spectators" (#9466)
Patric Stout
2021-07-21
Fix: crash when joining a server again after a TCP disconnect (#9453)
Patric Stout
2021-07-17
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
Loïc Guilloux
2021-07-10
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
Patric Stout
2021-07-09
Add #9188: netsave now keeps multiple version around, similar to autosave (#9...
Stephan
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-13
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-05-30
Codechange: [Network] Use std::string to determine an unique name for clients
rubidium42
2021-05-30
Codechange: [Network] Use std::string to send the client name and rcon commands
rubidium42
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-29
Codechange: use separate pre and post callbacks for string settings
rubidium42
2021-05-16
Codechange: [Network] Let NetworkClientInfo use std::string
rubidium42
2021-05-16
Codechange: [Network] Let NetworkCompanyInfo use std::string
rubidium42
2021-05-15
Codechange: [Network] Let chat communication use std::string
rubidium42
2021-05-15
Codechange: [Network] Let NetworkTextMessage use std::string
rubidium42
2021-05-14
Codechange: [Network] Pass passwords as std::string to the network code
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of admin/rcon...
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of server pas...
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of company pa...
rubidium42
2021-05-13
Codechange: move client name in settings to std::string
rubidium42
2021-05-13
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
Patric Stout
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-11
Fix: [Network] clients leaving because of broken connections was not broadcas...
Patric Stout
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-01
Codechange: rename NetworkError to ShowNetworkError
rubidium42
2021-05-01
Codechange: Move join information into a single structure
rubidium42
2021-04-30
Change: use TCP for everything except for master-server and initial server sc...
Patric Stout
2021-04-27
Change: no longer use UDP when entering the lobby of a server
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Codechange: encapsulate writing data from Packets into sockets/files/buffers ...
Rubidium
2021-04-24
Codechange: move logic whether there is enough space in a packet to write dat...
Rubidium
2021-04-24
Add: [Network] Validate the client name when receiving one from the server
rubidium42
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Change: [Network] Prevent invalid client names being sent to the server when ...
rubidium42
2021-04-24
Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...
rubidium42
2021-04-24
Codechange: [Network] Introduce function to validate the client name
rubidium42
2021-04-20
Remove: "language" field from server/client
Patric Stout
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