summaryrefslogtreecommitdiff
path: root/src/network/network_client.cpp
AgeCommit message (Expand)Author
2021-11-03Fix 3a1a915: Every 16th client never reconnects after server restartdP
2021-10-19Fix #9624: compilation with RANDOM_DEBUGglx22
2021-09-19Add: [Network] external chat messages for remote admins (#9563)dP
2021-08-23Fix #9501: [Network] crash when more than one game-info query was pending (#9...Patric Stout
2021-08-15Add: open Online Players GUI on starting/joining a server (#9479)Patric Stout
2021-08-14Remove: COMPANY_INFO packets and related code (#9475)Patric Stout
2021-08-14Feature: make "join game" button join the game, instead of first showing a lo...Patric Stout
2021-08-14Add: synchronize server name to clients and display in Online Players GUI (#9...Patric Stout
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
2021-07-21Fix: crash when joining a server again after a TCP disconnect (#9453)Patric Stout
2021-07-17Feature: Persistant rotation of numbered auto/netsave after restart (#9397)Loïc Guilloux
2021-07-10Codechange: use UpdateNetworkGameWindow() over manually marking window dirtyPatric Stout
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave (#9...Stephan
2021-06-26Codechange: [Network] Remove overload on NetworkValidateClientNamerubidium42
2021-06-13Codechange: replace IConsolePrintF with IConsolePrint and fmt formattingrubidium42
2021-06-13Change: improve some of the console messages related to networking (make them...rubidium42
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-05-30Codechange: [Network] Use std::string to determine an unique name for clientsrubidium42
2021-05-30Codechange: [Network] Use std::string to send the client name and rcon commandsrubidium42
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Codechange: [Network] Use std::string in CommandPacketrubidium42
2021-05-29Codechange: use separate pre and post callbacks for string settingsrubidium42
2021-05-16Codechange: [Network] Let NetworkClientInfo use std::stringrubidium42
2021-05-16Codechange: [Network] Let NetworkCompanyInfo use std::stringrubidium42
2021-05-15Codechange: [Network] Let chat communication use std::stringrubidium42
2021-05-15Codechange: [Network] Let NetworkTextMessage use std::stringrubidium42
2021-05-14Codechange: [Network] Pass passwords as std::string to the network coderubidium42
2021-05-14Codechange: [Network] Use std::string for the internal handling of admin/rcon...rubidium42
2021-05-14Codechange: [Network] Use std::string for the internal handling of server pas...rubidium42
2021-05-14Codechange: [Network] Use std::string for the internal handling of company pa...rubidium42
2021-05-13Codechange: move client name in settings to std::stringrubidium42
2021-05-13Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)Patric Stout
2021-05-12Change: reworked the debug levels for network facility (#9251)Patric Stout
2021-05-11Fix: [Network] clients leaving because of broken connections was not broadcas...Patric Stout
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2021-05-05Codechange: use connection_string in favour of NetworkAddress (#9197)Patric Stout
2021-05-01Codechange: rename NetworkError to ShowNetworkErrorrubidium42
2021-05-01Codechange: Move join information into a single structurerubidium42
2021-04-30Change: use TCP for everything except for master-server and initial server sc...Patric Stout
2021-04-27Change: no longer use UDP when entering the lobby of a serverPatric Stout
2021-04-27Codechange: move all NetworkGameInfo related functions to a single filePatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
2021-04-24Codechange: encapsulate writing data from Packets into sockets/files/buffers ...Rubidium
2021-04-24Codechange: move logic whether there is enough space in a packet to write dat...Rubidium
2021-04-24Add: [Network] Validate the client name when receiving one from the serverrubidium42
2021-04-24Add: [Network] Validate the client name server side, so no clients with inval...rubidium42
2021-04-24Change: [Network] Prevent invalid client names being sent to the server when ...rubidium42
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...rubidium42
2021-04-24Codechange: [Network] Introduce function to validate the client namerubidium42
2021-04-20Remove: "language" field from server/clientPatric Stout