Age | Commit message (Collapse) | Author |
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codes and group them logically
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undrawn when drawing the first chat line causing two mouse pointers to be visible.
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code style.
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time, binary size and run time (with asserts disabled) should be improved
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with < .. - 1 (both caused due to wrapper functions)
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PoolItem::GetPoolSize()
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this ID' from 'some' strings and replace the string name with something more sensible.
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fixed value.
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completion to seemingly fail
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drawing API
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drawing API.
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expanding them much easier (Alberth)
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sources too
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use a single named constant.
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color and colour.
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edit box open simultaniously (Zuu).
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tab-completed.
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(not enough players)" fully translateable.
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networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
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amount of slots in the array, but one less as a dedicated server takes a slot too.
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#include dependencies.
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identification ids and the indices into the clients/client info arrays.
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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and strecpy where direct conversion is possible
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HandleEditBox function (Zuu)
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textbuf, explicitly say it includes the terminating zero
-Fix: one couldn't rename things with too long default/automatic name
-Fix: buffer overflow in console when too long (1024 bytes) command was entered
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client so it is immediatelly clear which one you are working with.
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window is scrolled (yorP)
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as the chatbox got a higher priority than the OSK instead of the usual other way around.
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32bpp-anim blitter (backup buffer was too small)
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configurable and increase the default size slightly so it can hold the longest chat messages.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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