Age | Commit message (Collapse) | Author |
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position of the status bar.
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possible options.
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to TextColour
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unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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bit more descriptive
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sensible name
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while the chat message box was visible
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consisted of unrelated values use static const (u)int
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network game
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parameter for OnClick().
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if a header require a header make it include that header
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same twice.
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
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newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string.
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PMing
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someone who lost his/her connection or when you were team chatting and moved out of the company.
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InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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relatives
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codes and group them logically
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undrawn when drawing the first chat line causing two mouse pointers to be visible.
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code style.
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time, binary size and run time (with asserts disabled) should be improved
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with < .. - 1 (both caused due to wrapper functions)
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PoolItem::GetPoolSize()
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this ID' from 'some' strings and replace the string name with something more sensible.
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fixed value.
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completion to seemingly fail
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drawing API
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drawing API.
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expanding them much easier (Alberth)
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sources too
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use a single named constant.
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color and colour.
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