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path: root/src/network/network_chat_gui.cpp
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2009-02-11(svn r15442) -Codechange: don't do magic on magic numbers when you can also ↵rubidium
use a single named constant.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-09(svn r15425) -Codechange: some color->colour changes and type safety.rubidium
2009-02-09(svn r15424) -Codechange: make it possible to have multiple windows with ↵rubidium
edit box open simultaniously (Zuu).
2009-02-06(svn r15373) -Fix [FS#2606]: Kenobi denied the server's client name to the ↵rubidium
tab-completed.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-08(svn r14927) -Codechange: constify widget numbers in network chat gui.belugas
2009-01-03(svn r14804) -Codechange: unify opening the OSK (Zuu)rubidium
2008-12-29(svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵rubidium
(not enough players)" fully translateable.
2008-12-28(svn r14759) -Fix (r14730): tab completion causing out-of-bounds read.rubidium
2008-12-23(svn r14730) -Codechange: remove the need for networkclientsockets and ↵rubidium
networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. -Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23(svn r14725) -Change: make it clearer why (and that) MAX_CLIENTS isn't the ↵rubidium
amount of slots in the array, but one less as a dedicated server takes a slot too.
2008-12-23(svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵rubidium
#include dependencies.
2008-12-22(svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵rubidium
identification ids and the indices into the clients/client info arrays.
2008-12-16(svn r14679) -Fix [FS#2431]: opening the OSK on the chatbox did disable map ↵rubidium
scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
2008-11-02(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵skidd13
and strecpy where direct conversion is possible
2008-10-25(svn r14534) -Codechange [FS#2382]: Enumify magic return values of ↵glx
HandleEditBox function (Zuu)
2008-10-22(svn r14514) -Codechange: use 'size' instead of 'length' for querystring and ↵smatz
textbuf, explicitly say it includes the terminating zero -Fix: one couldn't rename things with too long default/automatic name -Fix: buffer overflow in console when too long (1024 bytes) command was entered
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-14(svn r14320) -Fix [FS#2299]: glitch when chatbox window is full and the ↵rubidium
window is scrolled (yorP)
2008-09-14(svn r14318) -Fix [FS#2296]: OSK of the chat box did not get updated. This ↵rubidium
as the chatbox got a higher priority than the OSK instead of the usual other way around.
2008-08-15(svn r14080) -Fix (r14052): assert triggered when drawing chat window with ↵glx
32bpp-anim blitter (backup buffer was too small)
2008-08-12(svn r14052) -Codechange: make the size of the chat message "box" ↵rubidium
configurable and increase the default size slightly so it can hold the longest chat messages.
2008-08-12(svn r14051) -Codechange: enumify the DrawString buffer length.rubidium
2008-08-11(svn r14047) -Codechange: move chatmessage handling to the network directory ↵rubidium
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.