Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-13 | (svn r11840) -Codechange: split network.h so not everything in there needs ↵ | rubidium | |
to be included when wanting to know whether we are a server. | |||
2008-01-13 | (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵ | rubidium | |
on a dedicated server. Patch by dihedral. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-11 | (svn r11811) -Fix: make compilation without networking work again (and thus ↵ | rubidium | |
move the debugdumpcommand stuff out of the network 'area'). | |||
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-02 | (svn r11556) -Feature: allow setting a default password for new companies in ↵ | rubidium | |
network games. | |||
2007-10-30 | (svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we ↵ | truelight | |
generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;) | |||
2007-09-12 | (svn r11089) -Codechange: add revision detection to MSVC. | rubidium | |
2007-07-07 | (svn r10462) -Add: a command dumper/loader that could be enabled ↵ | rubidium | |
compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged. | |||
2007-06-21 | (svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵ | rubidium | |
issues. Thanks to benc for providing the patch. | |||
2007-06-04 | (svn r10035) -Change: simplified network language string sorting | glx | |
2007-06-04 | (svn r10032) -Add: sort the strings in server language dropdown | glx | |
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-01 | (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵ | rubidium | |
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. | |||
2007-02-08 | (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵ | truelight | |
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems. | |||
2007-02-02 | (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵ | rubidium | |
booleans. | |||
2007-02-02 | (svn r8544) -Codechange: move game list related function/struct declarations ↵ | rubidium | |
to network_gamelist.h | |||
2007-02-02 | (svn r8543) -Codechange: make a real difference between querying the server ↵ | rubidium | |
via UDP and TCP. | |||
2007-02-01 | (svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵ | rubidium | |
first query. | |||
2007-01-17 | (svn r8198) -Codechange: two global variables are not needed when network is ↵ | rubidium | |
disabled. | |||
2007-01-12 | (svn r8078) -Codechange: rewrite UDP part of the network code to make use ↵ | rubidium | |
classes. This is only one of the many steps to really cleanup the network code. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-04 | (svn r7825) -Codechange: make NetworkUDPClose close a single UDP socket. Use ↵ | rubidium | |
NetworkUDPStop to close all opened udp sockets (those were called NetworkUDPClose). | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |