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path: root/src/network/network.cpp
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2011-01-19(svn r21854) -Codechange: refactor the password setting methods to make it ↵rubidium
possible to change the password of other companies (on the server)
2011-01-19(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by ↵rubidium
servers, so move it to network_server.* (dihedral)
2011-01-19(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)rubidium
2011-01-19(svn r21851) -Codechange: rename NetworkClientSetPassword to ↵rubidium
NetworkClientSetCompanyPassword (dihedral)
2011-01-19(svn r21850) -Codechange: move password hashing to a more general location ↵rubidium
(dihedral)
2011-01-03(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵rubidium
and remove some unneeded casts
2010-12-14(svn r21513) -Feature [FS#532]: make the chat message timeout user configurablerubidium
2010-12-14(svn r21512) -Change/Feature: make the delay of the chat messages timing out ↵rubidium
unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-11-23(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desyncrubidium
2010-11-13(svn r21157) -Codechange: remove information about the text direction out of ↵rubidium
the language "list"
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-21(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up ↵rubidium
due to LTR names in RTL translations and vice-versa
2010-10-18(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the ↵rubidium
connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
2010-10-17(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once ↵rubidium
again :)
2010-10-17(svn r20966) -Change: enable remote administration sockets (parts by Yexo ↵rubidium
and dihedral)
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20933) -Codechange: move some more client related methods and such to ↵rubidium
network_client.cpp
2010-10-15(svn r20930) -Codechange: simplify the socket handler allocationrubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20925) -Codechange: make the client send commands have a slightly more ↵rubidium
sensible name
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-08-29(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), ↵alberth
NetworkFindClientInfoFromIP().
2010-08-19(svn r20553) -Feature: allow rate limiting of incoming commandsrubidium
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-08-15(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game ↵rubidium
caused the introgame to be the server's game causing desyncs when people tried to join
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-05-20(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs ↵rubidium
was loaded the client might crash due to the AIs not being loaded while the game loop is executed
2010-04-13(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could ↵rubidium
cause a crash as some command data was not properly initialised
2010-04-13(svn r19617) -Fix [desync debug]: log the sync state only once per day, not ↵rubidium
multiple times when paused with _date_fract = 0 -Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
2010-04-11(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZEDsmatz
2010-04-11(svn r19609) -Fix: do not print 'Connection lost' message for clients who ↵smatz
failed to enter correct password
2010-04-11(svn r19602) -Codechange: add the name of the command to the desync logsrubidium
2010-04-11(svn r19601) -Fix: make the desync replay parse the "whole" string instead ↵rubidium
of everything up to the first space; make it log the sync state too
2010-04-09(svn r19593) -Codechange: improve loading/executing the desync logsrubidium
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting
2010-03-23(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵smatz
and DECLARE_ENUM_AS_BIT_SET
2010-03-08(svn r19374) -Change: Update documentation for console command connect to ↵peter1138
use ip:port#company parameter format, in line with command line help.
2010-02-14(svn r19132) -Codechange: No need to end a line with ;;.alberth
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-02-03(svn r18994) -Change: content mirroring support (based on work by TrueBrain).rubidium
2010-01-21(svn r18875) -Codechange: remove some unneeded bits from the network ↵rubidium
protocol and improve the naming of some variables