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path: root/src/network/network.cpp
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2008-08-04(svn r13988) -Codechange: move the to IP resolving functions to a separate file.rubidium
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-07-17(svn r13712) -Fix: enforce the length restrictions of company and president ↵rubidium
name in the commands too.
2008-07-08(svn r13682) -Codechange: -Codechange: remove a now useless variable(dih).belugas
2008-06-09(svn r13433) -Codechange: remove a now useless global variable.rubidium
-Fix: MP advertising was not advertising.
2008-06-03(svn r13369) -Codechange: remove duplication of network configuration ↵rubidium
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-05-30(svn r13344) -Codechange: remove some code duplication.rubidium
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-29(svn r13334) -Codechange: move the network settings variables from ↵rubidium
network/network_internal to settings.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13229) -Codechange: replace some global variables that are only ↵rubidium
initialised once and always with the same value with enums.
2008-05-24(svn r13228) -Codechange: split console.h.rubidium
2008-05-07(svn r12986) -Codechange: move the landscape and transport related types ↵rubidium
from openttd.h to their own headers.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-04(svn r12944) -Codechange: use rev.h instead of externs at many placessmatz
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-01-29(svn r12017) -Fix: when you have more than 9 network interfaces you'll enter ↵rubidium
the wonderfull world of overflows.
2008-01-29(svn r12004) -Codechange: refactor the random functions to reduce code ↵rubidium
duplication.
2008-01-13(svn r11840) -Codechange: split network.h so not everything in there needs ↵rubidium
to be included when wanting to know whether we are a server.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵rubidium
on a dedicated server. Patch by dihedral.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-11(svn r11811) -Fix: make compilation without networking work again (and thus ↵rubidium
move the debugdumpcommand stuff out of the network 'area').
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2008-01-05(svn r11762) -Fix: compilation with DEBUG_DUMP_COMMANDS was brokenglx
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11695) -Codechange: Converted the md5 algorithm to OOPskidd13
-Codechange: Adapt the md5 algorithm to the OpenTTD source
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-06(svn r11584) -Change: add some extra checking in the hope to find the cause ↵rubidium
of FS#1482.
2007-09-12(svn r11089) -Codechange: add revision detection to MSVC.rubidium
2007-08-19(svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵rubidium
function and variables.
2007-07-10(svn r10498) -Fix [FS#1008]: remove inconsistency between a warning and the ↵rubidium
actual behaviour.
2007-07-07(svn r10462) -Add: a command dumper/loader that could be enabled ↵rubidium
compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
2007-04-25(svn r9716) -Add: server_lang in [network] section of openttd.cfg, so ↵glx
dedicated servers can have the little lang flag.
2007-03-20(svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount ↵rubidium
of players in the network game when they haven't joined the game yet.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-05(svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist.celestar
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10) Note: With this commit, building and running on Solaris 10 works, thus we officially support this OS now :)
2007-03-01(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵rubidium
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
2007-02-11(svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulotruelight
-Add: added general header-inclusing for PSP
2007-02-08(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵truelight
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-02(svn r8543) -Codechange: make a real difference between querying the server ↵rubidium
via UDP and TCP.