Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-30 | (svn r13344) -Codechange: remove some code duplication. | rubidium | |
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13229) -Codechange: replace some global variables that are only ↵ | rubidium | |
initialised once and always with the same value with enums. | |||
2008-05-24 | (svn r13228) -Codechange: split console.h. | rubidium | |
2008-05-07 | (svn r12986) -Codechange: move the landscape and transport related types ↵ | rubidium | |
from openttd.h to their own headers. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-05-04 | (svn r12944) -Codechange: use rev.h instead of externs at many places | smatz | |
2008-04-18 | (svn r12765) -Codechange: move some stuff out of variables.h that required ↵ | rubidium | |
including other headers in variables.h. | |||
2008-04-18 | (svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵ | rubidium | |
operators. | |||
2008-01-29 | (svn r12017) -Fix: when you have more than 9 network interfaces you'll enter ↵ | rubidium | |
the wonderfull world of overflows. | |||
2008-01-29 | (svn r12004) -Codechange: refactor the random functions to reduce code ↵ | rubidium | |
duplication. | |||
2008-01-13 | (svn r11840) -Codechange: split network.h so not everything in there needs ↵ | rubidium | |
to be included when wanting to know whether we are a server. | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵ | rubidium | |
on a dedicated server. Patch by dihedral. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-11 | (svn r11811) -Fix: make compilation without networking work again (and thus ↵ | rubidium | |
move the debugdumpcommand stuff out of the network 'area'). | |||
2008-01-07 | (svn r11777) -Codechange: split the string header and make do not include it ↵ | rubidium | |
when it's not necessary. | |||
2008-01-05 | (svn r11762) -Fix: compilation with DEBUG_DUMP_COMMANDS was broken | glx | |
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11695) -Codechange: Converted the md5 algorithm to OOP | skidd13 | |
-Codechange: Adapt the md5 algorithm to the OpenTTD source | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | rubidium | |
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-06 | (svn r11584) -Change: add some extra checking in the hope to find the cause ↵ | rubidium | |
of FS#1482. | |||
2007-09-12 | (svn r11089) -Codechange: add revision detection to MSVC. | rubidium | |
2007-08-19 | (svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵ | rubidium | |
function and variables. | |||
2007-07-10 | (svn r10498) -Fix [FS#1008]: remove inconsistency between a warning and the ↵ | rubidium | |
actual behaviour. | |||
2007-07-07 | (svn r10462) -Add: a command dumper/loader that could be enabled ↵ | rubidium | |
compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged. | |||
2007-04-25 | (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so ↵ | glx | |
dedicated servers can have the little lang flag. | |||
2007-03-20 | (svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount ↵ | rubidium | |
of players in the network game when they haven't joined the game yet. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-05 | (svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist. | celestar | |
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10) Note: With this commit, building and running on Solaris 10 works, thus we officially support this OS now :) | |||
2007-03-01 | (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵ | rubidium | |
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. | |||
2007-02-11 | (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo | truelight | |
-Add: added general header-inclusing for PSP | |||
2007-02-08 | (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵ | truelight | |
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems. | |||
2007-02-02 | (svn r8543) -Codechange: make a real difference between querying the server ↵ | rubidium | |
via UDP and TCP. | |||
2007-02-01 | (svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet ↵ | rubidium | |
functions of NetworkTCPSocketHandler. | |||
2007-02-01 | (svn r8521) -Codechange: initial step in converting Packet to a class; make ↵ | rubidium | |
and use constructors and functions related to the reading/saving the packet size. | |||
2007-02-01 | (svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵ | rubidium | |
first query. | |||
2007-01-30 | (svn r8461) -Feature: check for NewGRF compatability before actually ↵ | rubidium | |
downloading the map from a game server when connecting from the command prompt and internal console. | |||
2007-01-23 | (svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from ↵ | rubidium | |
openttd.h, which does not exist in the masterserver/updater. | |||
2007-01-16 | (svn r8168) -Regression (r6783): ParseConnectionstring didn't use the port ↵ | Darkvater | |
parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw) | |||
2007-01-12 | (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets ↵ | rubidium | |
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. |