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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
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network
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network.cpp
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Author
2021-08-14
Remove: COMPANY_INFO packets and related code (#9475)
Patric Stout
2021-08-14
Feature: make "join game" button join the game, instead of first showing a lo...
Patric Stout
2021-07-21
Cleanup: remove some references to the old master-server
Rubidium
2021-07-20
Fix: [Network] rework when to close connections and inform Game Coordinator i...
Patric Stout
2021-07-11
Fix: "Search LAN games" used the socket after it was closed (#9437)
Patric Stout
2021-07-11
Add: allow setting your server visibility to "invite-only" (#9434)
Patric Stout
2021-07-11
Feature: join servers based on their invite code
Patric Stout
2021-07-11
Change: groundwork to allow ServerAddress to use invite codes
Patric Stout
2021-07-11
Codechange: track servers with a ServerAddress instead of a NetworkAddress
Patric Stout
2021-07-10
Remove: old server announcement to Master Server
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-07-10
Codechange: track version of network servers to prune once out-of-date
Patric Stout
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-03
Fix ef991b17: server was trying to free() a packet created with "new CommandP...
Patric Stout
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-29
Fix: [Network] Prevent an empty server name to be set anywhere
rubidium42
2021-05-17
Codechange: [Network] Use C++ string functions to generate company password hash
rubidium42
2021-05-16
Codechange: [Network] Let NetworkClientInfo use std::string
rubidium42
2021-05-15
Codechange: Use std::string GetString where convenient
rubidium42
2021-05-15
Codechange: [Network] Let NetworkTextMessage use std::string
rubidium42
2021-05-15
Change: Use gender-neutral pronouns
rubidium42
2021-05-14
Codechange: [Network] Pass passwords as std::string to the network code
rubidium42
2021-05-14
Codechange: [Network] Use std::string for the internal handling of company pa...
rubidium42
2021-05-14
Codechange: [Network] Make company state password std::string
rubidium42
2021-05-13
Codechange: move client name in settings to std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move hostnames in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-11
Fix: [Network] mark server as offline when no longer reachable (#9244)
Patric Stout
2021-05-11
Fix #9243: [Network] For a dedicated server use a fallback client and server ...
rubidium42
2021-05-11
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Patric Stout
2021-05-11
Fix: [Network] clients leaving because of broken connections was not broadcas...
Patric Stout
2021-05-09
Fix: lobby window doesn't close if no connection could be established (#9223)
Patric Stout
2021-05-08
Fix: only query a manually added server if it isn't there yet
Patric Stout
2021-05-08
Fix: don't do a network disconnect between two queries
Patric Stout
2021-05-08
Codechange: move connection_string to private for TCPConnecter
Patric Stout
2021-05-08
Codechange: [Network] Change ChatMessage's message to std::string and simplif...
rubidium42
2021-05-06
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Patric Stout
2021-05-06
Codechange: [Network] Use std::string for NetworkGameInfo
rubidium42
2021-05-06
Codechange: [Network] Move connection string parsing away from C-strings
rubidium42
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-05-02
Fix: [Network] Reading beyond the length of the server's ID when hashing pass...
rubidium42
2021-05-01
Codechange: rename NetworkError to ShowNetworkError
rubidium42
2021-05-01
Fix #6598: Prevent invalid memory accesses when abandoning a join from within...
rubidium42
2021-05-01
Codechange: Move join information into a single structure
rubidium42
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