Age | Commit message (Collapse) | Author |
|
|
|
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10)
Note: With this commit, building and running on Solaris 10 works, thus
we officially support this OS now :)
|
|
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
|
|
-Add: added general header-inclusing for PSP
|
|
DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
|
|
via UDP and TCP.
|
|
functions of NetworkTCPSocketHandler.
|
|
and use constructors and functions related to the reading/saving the packet size.
|
|
first query.
|
|
downloading the map from a game server when connecting from the command prompt and internal console.
|
|
openttd.h, which does not exist in the masterserver/updater.
|
|
parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw)
|
|
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
|
|
classes. This is only one of the many steps to really cleanup the network code.
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|