Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-25 | (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so ↵ | glx | |
dedicated servers can have the little lang flag. | |||
2007-03-20 | (svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount ↵ | rubidium | |
of players in the network game when they haven't joined the game yet. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-05 | (svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist. | celestar | |
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10) Note: With this commit, building and running on Solaris 10 works, thus we officially support this OS now :) | |||
2007-03-01 | (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵ | rubidium | |
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. | |||
2007-02-11 | (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo | truelight | |
-Add: added general header-inclusing for PSP | |||
2007-02-08 | (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵ | truelight | |
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems. | |||
2007-02-02 | (svn r8543) -Codechange: make a real difference between querying the server ↵ | rubidium | |
via UDP and TCP. | |||
2007-02-01 | (svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet ↵ | rubidium | |
functions of NetworkTCPSocketHandler. | |||
2007-02-01 | (svn r8521) -Codechange: initial step in converting Packet to a class; make ↵ | rubidium | |
and use constructors and functions related to the reading/saving the packet size. | |||
2007-02-01 | (svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵ | rubidium | |
first query. | |||
2007-01-30 | (svn r8461) -Feature: check for NewGRF compatability before actually ↵ | rubidium | |
downloading the map from a game server when connecting from the command prompt and internal console. | |||
2007-01-23 | (svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from ↵ | rubidium | |
openttd.h, which does not exist in the masterserver/updater. | |||
2007-01-16 | (svn r8168) -Regression (r6783): ParseConnectionstring didn't use the port ↵ | Darkvater | |
parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw) | |||
2007-01-12 | (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets ↵ | rubidium | |
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. | |||
2007-01-12 | (svn r8078) -Codechange: rewrite UDP part of the network code to make use ↵ | rubidium | |
classes. This is only one of the many steps to really cleanup the network code. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |