summaryrefslogtreecommitdiff
path: root/src/network/network.cpp
AgeCommit message (Collapse)Author
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-21(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up ↵rubidium
due to LTR names in RTL translations and vice-versa
2010-10-18(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the ↵rubidium
connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
2010-10-17(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once ↵rubidium
again :)
2010-10-17(svn r20966) -Change: enable remote administration sockets (parts by Yexo ↵rubidium
and dihedral)
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20933) -Codechange: move some more client related methods and such to ↵rubidium
network_client.cpp
2010-10-15(svn r20930) -Codechange: simplify the socket handler allocationrubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20925) -Codechange: make the client send commands have a slightly more ↵rubidium
sensible name
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-08-29(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), ↵alberth
NetworkFindClientInfoFromIP().
2010-08-19(svn r20553) -Feature: allow rate limiting of incoming commandsrubidium
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-08-15(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game ↵rubidium
caused the introgame to be the server's game causing desyncs when people tried to join
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-05-20(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs ↵rubidium
was loaded the client might crash due to the AIs not being loaded while the game loop is executed
2010-04-13(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could ↵rubidium
cause a crash as some command data was not properly initialised
2010-04-13(svn r19617) -Fix [desync debug]: log the sync state only once per day, not ↵rubidium
multiple times when paused with _date_fract = 0 -Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
2010-04-11(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZEDsmatz
2010-04-11(svn r19609) -Fix: do not print 'Connection lost' message for clients who ↵smatz
failed to enter correct password
2010-04-11(svn r19602) -Codechange: add the name of the command to the desync logsrubidium
2010-04-11(svn r19601) -Fix: make the desync replay parse the "whole" string instead ↵rubidium
of everything up to the first space; make it log the sync state too
2010-04-09(svn r19593) -Codechange: improve loading/executing the desync logsrubidium
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting
2010-03-23(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵smatz
and DECLARE_ENUM_AS_BIT_SET
2010-03-08(svn r19374) -Change: Update documentation for console command connect to ↵peter1138
use ip:port#company parameter format, in line with command line help.
2010-02-14(svn r19132) -Codechange: No need to end a line with ;;.alberth
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-02-03(svn r18994) -Change: content mirroring support (based on work by TrueBrain).rubidium
2010-01-21(svn r18875) -Codechange: remove some unneeded bits from the network ↵rubidium
protocol and improve the naming of some variables
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-14(svn r18801) -Fix: in some cases error messages weren't properly sent to the ↵rubidium
client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-11-12(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the ↵rubidium
whole joining (including download) phase
2009-11-12(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵rubidium
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-12(svn r18051) -Codechange: make the active clients pause use a separate bit ↵rubidium
in the pause mode
2009-11-12(svn r18048) -Change: make no distinction between unpausing because of a ↵rubidium
client aborting to join or actually joining
2009-11-09(svn r18027) -Codechange: make some unneededly global variables static and ↵rubidium
remove some unused variables
2009-10-07(svn r17737) -Codechange: remove the chat window when you were chatting with ↵rubidium
someone who lost his/her connection or when you were team chatting and moved out of the company.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-10-03(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵rubidium
was paused due to an error. Just reject such savegames in dedicated servers.
2009-09-30(svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every ↵rubidium
tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.