summaryrefslogtreecommitdiff
path: root/src/network/network.cpp
AgeCommit message (Collapse)Author
2010-02-14(svn r19132) -Codechange: No need to end a line with ;;.alberth
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-02-03(svn r18994) -Change: content mirroring support (based on work by TrueBrain).rubidium
2010-01-21(svn r18875) -Codechange: remove some unneeded bits from the network ↵rubidium
protocol and improve the naming of some variables
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-14(svn r18801) -Fix: in some cases error messages weren't properly sent to the ↵rubidium
client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-11-12(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the ↵rubidium
whole joining (including download) phase
2009-11-12(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵rubidium
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-12(svn r18051) -Codechange: make the active clients pause use a separate bit ↵rubidium
in the pause mode
2009-11-12(svn r18048) -Change: make no distinction between unpausing because of a ↵rubidium
client aborting to join or actually joining
2009-11-09(svn r18027) -Codechange: make some unneededly global variables static and ↵rubidium
remove some unused variables
2009-10-07(svn r17737) -Codechange: remove the chat window when you were chatting with ↵rubidium
someone who lost his/her connection or when you were team chatting and moved out of the company.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-10-03(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵rubidium
was paused due to an error. Just reject such savegames in dedicated servers.
2009-09-30(svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every ↵rubidium
tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
2009-09-22(svn r17618) -Fix [FS#3226]: the 'lock' icon would erroneously be drawn for ↵rubidium
companies if the company had a password before the reset
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-09-07(svn r17467) -Change: show the client id in join messages at the server ↵rubidium
(patch by dihedral)
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-21(svn r17247) -Change: move '3rd party' MD5 implementation also to the ↵rubidium
3rdparty directory.
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-06-13(svn r16573) -Fix: [Network] Always send the starting date from the game ↵rubidium
you're currently playing instead the starting date from the config file.
2009-06-10(svn r16555) -Feature [FS#570]: ability to enter server and company password ↵smatz
via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-06-02(svn r16506) -Fix: count only active clients (not those waiting for map ↵smatz
download) when checking min_active_clients limit
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-19(svn r16360) -Codechange: don't use _network_playas as a 'second' ↵rubidium
_local_company, but only as a storage location for the company you want to join in MP.
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-07(svn r16250) -Fix (r16242): do not try to unpause when paused for a joining ↵rubidium
company
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-24(svn r16135) -Fix [FS#2856]: always give the server an already resolved ↵rubidium
'client address' so we can be sure the client address is always resolved
2009-04-10(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be ↵rubidium
delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
2009-04-10(svn r16014) -Feature(-ish): allow binding to several IPs; ↵rubidium
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-09(svn r15998) -Codechange: some coding style updatesrubidium
2009-04-08(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.rubidium
2009-04-08(svn r15987) -Fix: make the master socket only listen on the IP the server ↵rubidium
is bound to.
2009-04-08(svn r15981) -Fix: don't print the address family when writing the IP+port ↵rubidium
to the config file.
2009-04-08(svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses.rubidium
2009-04-08(svn r15973) -Codechange: make it possible to listen on multiple TCP socketsrubidium
2009-04-08(svn r15972) -Codechange: remove unneeded parameterrubidium
2009-04-07(svn r15971) -Codechange: make it possible for UDP socket handlers to bind ↵rubidium
to multiple sockets.
2009-04-07(svn r15969) -Codechange: make the list of broadcast addresses virtually ↵rubidium
unlimited.
2009-04-07(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directlyrubidium
2009-04-04(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵rubidium
client_address.
2009-04-04(svn r15946) -Codechange: move netmask matching to NetworkAddress and add ↵rubidium
some support for IPv6 netmask matching.
2009-04-03(svn r15940) -Codechange: move setting reuse address to the binding process.rubidium