Age | Commit message (Collapse) | Author |
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connections when it fails in the beginning
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lagging because of connection trouble or lagging because the client is just slow
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into 3 separate packets
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slightly to make the whole more readable and easier to understand
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so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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(dihedral)
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(dihedral)
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(dihedral)
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specific intervals (dihedral)
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reusable
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sockets
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network_client.cpp
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like UDP/content packet handling
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NetworkClientSocket for server and client side
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some headers
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(from clients and the server)
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meaningful names
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order doesn't require up to 765 commands.
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O(1) instead of O(n)
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hidden destructor call from Swap().
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define as well.
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static const variables
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