Age | Commit message (Collapse) | Author |
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constants.
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configurable and increase the default size slightly so it can hold the longest chat messages.
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a more logical location and give it a more consistent name.
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name in the commands too.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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headers so that nothing from the network directory needs to include basically all network headers.
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always have the NORETURN attribute
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including other headers in variables.h.
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some NewGRF data.
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unneeded include from openttd.h.
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when it's not necessary.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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logical locations.
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to/in the servers.
Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers.
NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
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style
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This fixes also FS#1450
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with the coding style
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generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
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writing a packet, causing still correctly sized packets to cause assertions.
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state of UDP sockets.
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when a command failed instead of only the client that actually did the command.
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kicked, i.e. people who only open a telnet (or similar) connection to a server.
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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-Add: added general header-inclusing for PSP
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another version.
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DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
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booleans.
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functions of NetworkTCPSocketHandler.
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functions to Packet.
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and use constructors and functions related to the reading/saving the packet size.
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first seen using 'class' now seen using 'struct'
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
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downloading the map from a game server when connecting from the command prompt and internal console.
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