Age | Commit message (Collapse) | Author |
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the ifndef/define/endif lines.
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when allowing to execute commands
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packet for longer company names (in bytes), by truncating the names if needed
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savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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later in the download process
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receiving, our frames
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style
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connections when it fails in the beginning
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lagging because of connection trouble or lagging because the client is just slow
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into 3 separate packets
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slightly to make the whole more readable and easier to understand
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so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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(dihedral)
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(dihedral)
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(dihedral)
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specific intervals (dihedral)
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reusable
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sockets
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network_client.cpp
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like UDP/content packet handling
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NetworkClientSocket for server and client side
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some headers
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(from clients and the server)
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meaningful names
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order doesn't require up to 765 commands.
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O(1) instead of O(n)
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