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2010-12-30(svn r21668) -Feature: command logging using the admin interface (dihedral)rubidium
2010-12-22(svn r21595) -Codechange: Some header files had their name changed, update ↵alberth
the ifndef/define/endif lines.
2010-12-22(svn r21593) -Codechange: endif comment correcttions.alberth
2010-12-07(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state ↵rubidium
when allowing to execute commands
2010-12-06(svn r21418) -Fix: core.h needs config.hrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-12-05(svn r21405) -Codechange: prepare sending of company information in the UDP ↵rubidium
packet for longer company names (in bytes), by truncating the names if needed
2010-12-05(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of ↵rubidium
savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05(svn r21392) -Change: prepare the network protocol for getting the file size ↵rubidium
later in the download process
2010-11-30(svn r21363) -Add: support for limiting the amount of (accepted) incoming datarubidium
2010-11-30(svn r21361) -Change: make sure the client is listening, or rather ↵rubidium
receiving, our frames
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-11-30(svn r21357) -Codechange: make it possible to resize the packet's bufferrubidium
2010-11-25(svn r21322) -Fix [FS#4268] (r20924): packets were leakedrubidium
2010-11-23(svn r21302) -Fix (r18994): do not add HTTP connection to list of ↵smatz
connections when it fails in the beginning
2010-11-21(svn r21285) -Codechange: prevent ICC warningsmatz
2010-11-19(svn r21254) -Change: show a different "lag" message when a client is ↵rubidium
lagging because of connection trouble or lagging because the client is just slow
2010-11-14(svn r21182) -Fix: possible just-freed memory readsrubidium
2010-11-01(svn r21071) -Fix: ofcourse the svn properties weren't set properly either :(rubidium
2010-11-01(svn r21070) -Fix: file not being picked up by doxygenrubidium
2010-10-24(svn r21030) -Codechange: move ClientStatus into the network server socket classrubidium
2010-10-24(svn r21029) -Codechange: split the map downloading packet + 3-state enum ↵rubidium
into 3 separate packets
2010-10-24(svn r21025) -Codechange: document PacketGameType's enums and reshuffle them ↵rubidium
slightly to make the whole more readable and easier to understand
2010-10-18(svn r20993) -Codechange: some shuffling of game protocol packet description ↵rubidium
so they're documented in the "same" place as UDP, content and admin packets (dihedral)
2010-10-17(svn r20975) -Add: logging of console output for remote admins (dihedral)rubidium
2010-10-17(svn r20974) -Add: remote console (rcon) for remote admins (dihedral)rubidium
2010-10-17(svn r20973) -Add: chat sending and receiving support for remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20972) -Add: company statistics updates at intervals to remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20971) -Add: company economy updates at intervals to remote admins ↵rubidium
(dihedral)
2010-10-17(svn r20970) -Add: company change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20969) -Add: client info change notification to remote admins (dihedral)rubidium
2010-10-17(svn r20968) -Add: date notification of remote admins (dihedral)rubidium
2010-10-17(svn r20967) -Add: infrastructure to send information to remote admins at ↵rubidium
specific intervals (dihedral)
2010-10-17(svn r20963) -Add: stubs for a remote administration connectionrubidium
2010-10-16(svn r20951) -Codechange: Add SmallMap::Contains() and use it.frosch
2010-10-15(svn r20939) -Fix: some MSVC warningsrubidium
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20937) -Codechange: move some variables from client/server to server onlyrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20933) -Codechange: move some more client related methods and such to ↵rubidium
network_client.cpp
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-19(svn r20553) -Feature: allow rate limiting of incoming commandsrubidium
2010-08-18(svn r20549) -Codechange: centralise the handling of the incoming commands ↵rubidium
(from clients and the server)
2010-08-18(svn r20548) -Codechange: rename some variables giving them slightly more ↵rubidium
meaningful names
2010-08-18(svn r20547) -Change: the way order backups are performed. Now restoring an ↵rubidium
order doesn't require up to 765 commands.
2010-08-15(svn r20510) -Codechange: unify packet queue handling and make insertion ↵rubidium
O(1) instead of O(n)
2010-08-15(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.alberth