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path: root/src/network/core
AgeCommit message (Expand)Author
2021-05-24Fix: Network on Haiku, remove old code for BeOSmilek7
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-15Fix: comparison of narrow type to wide type in loop (potential for infinite l...Rubidium
2021-05-15Fix: [Network] Check on CIDR for netmask check considered everything validRubidium
2021-05-13Codechange: move passwords in settings to std::stringrubidium42
2021-05-13Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)Patric Stout
2021-05-13Codechange: remove pointless close call due to resolving virtual functions st...Rubidium
2021-05-13Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259)Patric Stout
2021-05-12Change: reworked the debug levels for network facility (#9251)Patric Stout
2021-05-11Fix: [Network] clients leaving because of broken connections was not broadcas...Patric Stout
2021-05-10Change: reworded many of the network errors during connect/listen (#9230)Patric Stout
2021-05-08Fix: destroying a TCPConnecter that was still resolving made illegal writesPatric Stout
2021-05-08Codechange: move connection_string to private for TCPConnecterPatric Stout
2021-05-08Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213)Patric Stout
2021-05-06Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)Patric Stout
2021-05-06Codechange: [Network] Use std::string for NetworkGameInforubidium42
2021-05-06Codechange: [Network] Use std::string for NetworkAddress' host namerubidium42
2021-05-05Codechange: use connection_string in favour of NetworkAddress (#9197)Patric Stout
2021-05-05Cleanup: [Network] Remove variable from NetworkGameInfo that is only used dur...Rubidium
2021-05-05Change: [Network] Update server's NetworkServerGameInfo only when neededrubidium42
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-05-03Add: [Network] Reading std::string from a packetrubidium42
2021-05-03Add: [Network] Writing std::string to a packetrubidium42
2021-05-01Codechange: move some OS abstraction method implementations out of the headerrubidium42
2021-05-01Codechange: encapsulate network error handlingrubidium42
2021-05-01Codechange: rename NetworkError to ShowNetworkErrorrubidium42
2021-04-29Change: [Network] Encapsulate logic about the connection string to the networ...rubidium42
2021-04-29Codechange: use NetworkAddress instead of two host/port variables where possiblePatric Stout
2021-04-29Codechange: use std::string over stack-based strings if possiblePatric Stout
2021-04-29Cleanup: remove write-only variable "hostname" in NetworkGameListPatric Stout
2021-04-28Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)Patric Stout
2021-04-27Fix: missing <limits> include in network/core/packet.h (#9123)Milek7
2021-04-27Codechange: refactor CheckGameCompatibility() from existing functionPatric Stout
2021-04-27Add: ability to retrieve game info from server over TCPPatric Stout
2021-04-27Codechange: be explicit in pointer comparisonsPatric Stout
2021-04-27Codechange: move all NetworkGameInfo related functions to a single filePatric Stout
2021-04-27Change: [Network] lower TCP connect() timeout to 3s (#9112)Patric Stout
2021-04-27Cleanup: remove #ifdefs for compiling the old content serverrubidium42
2021-04-27Codechange: [Network] Do not leak os_abstraction.h via fios.hrubidium42
2021-04-27Change: [Network] Use string error messages instead of numeric error numbers ...rubidium42
2021-04-27Fix: [Network] errno and strerror do not handle network errors on Windowsrubidium42
2021-04-26Fix 8a95fee4: Missing initialiser in Packet constructorCharles Pigott
2021-04-25Change: use 32 KiB packets to transfer the savegameRubidium
2021-04-25Codechange: differentiate between UDP, TCP and compatibility MTU valuesRubidium
2021-04-25Codechange: allow different limits in packet sizesRubidium
2021-04-24Codechange: use std::vector instead of a fixed size array for PacketsRubidium
2021-04-24Codechange: add accessor for the packet type to Packet and make the internal ...Rubidium
2021-04-24Codechange: remove public access to the next pointer in PacketRubidium
2021-04-24Codechange: encapsulate reading the size of a PacketRubidium
2021-04-24Codechange: encapsulate the logic about how many bytes can be sent from a buf...Rubidium