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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Age
Commit message (
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Author
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-13
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
Patric Stout
2021-05-13
Codechange: remove pointless close call due to resolving virtual functions st...
Rubidium
2021-05-13
Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259)
Patric Stout
2021-05-12
Change: reworked the debug levels for network facility (#9251)
Patric Stout
2021-05-11
Fix: [Network] clients leaving because of broken connections was not broadcas...
Patric Stout
2021-05-10
Change: reworded many of the network errors during connect/listen (#9230)
Patric Stout
2021-05-08
Fix: destroying a TCPConnecter that was still resolving made illegal writes
Patric Stout
2021-05-08
Codechange: move connection_string to private for TCPConnecter
Patric Stout
2021-05-08
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213)
Patric Stout
2021-05-06
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Patric Stout
2021-05-06
Codechange: [Network] Use std::string for NetworkGameInfo
rubidium42
2021-05-06
Codechange: [Network] Use std::string for NetworkAddress' host name
rubidium42
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-05
Cleanup: [Network] Remove variable from NetworkGameInfo that is only used dur...
Rubidium
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-05-05
Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...
rubidium42
2021-05-03
Add: [Network] Reading std::string from a packet
rubidium42
2021-05-03
Add: [Network] Writing std::string to a packet
rubidium42
2021-05-01
Codechange: move some OS abstraction method implementations out of the header
rubidium42
2021-05-01
Codechange: encapsulate network error handling
rubidium42
2021-05-01
Codechange: rename NetworkError to ShowNetworkError
rubidium42
2021-04-29
Change: [Network] Encapsulate logic about the connection string to the networ...
rubidium42
2021-04-29
Codechange: use NetworkAddress instead of two host/port variables where possible
Patric Stout
2021-04-29
Codechange: use std::string over stack-based strings if possible
Patric Stout
2021-04-29
Cleanup: remove write-only variable "hostname" in NetworkGameList
Patric Stout
2021-04-28
Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)
Patric Stout
2021-04-27
Fix: missing <limits> include in network/core/packet.h (#9123)
Milek7
2021-04-27
Codechange: refactor CheckGameCompatibility() from existing function
Patric Stout
2021-04-27
Add: ability to retrieve game info from server over TCP
Patric Stout
2021-04-27
Codechange: be explicit in pointer comparisons
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-27
Change: [Network] lower TCP connect() timeout to 3s (#9112)
Patric Stout
2021-04-27
Cleanup: remove #ifdefs for compiling the old content server
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via fios.h
rubidium42
2021-04-27
Change: [Network] Use string error messages instead of numeric error numbers ...
rubidium42
2021-04-27
Fix: [Network] errno and strerror do not handle network errors on Windows
rubidium42
2021-04-26
Fix 8a95fee4: Missing initialiser in Packet constructor
Charles Pigott
2021-04-25
Change: use 32 KiB packets to transfer the savegame
Rubidium
2021-04-25
Codechange: differentiate between UDP, TCP and compatibility MTU values
Rubidium
2021-04-25
Codechange: allow different limits in packet sizes
Rubidium
2021-04-24
Codechange: use std::vector instead of a fixed size array for Packets
Rubidium
2021-04-24
Codechange: add accessor for the packet type to Packet and make the internal ...
Rubidium
2021-04-24
Codechange: remove public access to the next pointer in Packet
Rubidium
2021-04-24
Codechange: encapsulate reading the size of a Packet
Rubidium
2021-04-24
Codechange: encapsulate the logic about how many bytes can be sent from a buf...
Rubidium
2021-04-24
Codechange: move the logic shrinking of the packets into the Packet itself
Rubidium
2021-04-24
Codechange: encapsulate writing data from Packets into sockets/files/buffers ...
Rubidium
2021-04-24
Codechange: encapsulate reading data from sockets into Packets to prevent pac...
Rubidium
2021-04-24
Codechange: move logic whether there is enough space in a packet to write dat...
Rubidium
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